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Bill Currie 9ccff74fcf [qfcc] Emit only one instance per protocol per module
This is actually a double issue: when a class implementing a protocol
used the protocol in @protocol(), not only would the protocol get
emitted as part of the class data specifying that the class conforms to
the protocol, a second instance would be emitted again when @protocol()
was used. On top of that, only the instance referenced by @protocol()
would be initialized. Now, both class emission and @protocol() get their
protocol def from the same place and thus only one, properly
initialized, protocol instance is emitted.
2020-03-02 10:55:46 +09:00
config.d [qwaq] Move from tools to ruamoko 2020-03-01 00:55:15 +09:00
debian Update the debian changelog. 2013-01-18 17:15:27 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
hw Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
include [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
libs [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Make PR_Init take an instance to initialize 2020-02-23 18:32:16 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
qw Fix an out-by-one error 2020-02-25 17:39:34 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
ruamoko [qwaq] Flatten the hierarchy and do some cleanup 2020-03-01 18:25:02 +09:00
tools [qfcc] Emit only one instance per protocol per module 2020-03-02 10:55:46 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap Remove a stray -e from bootstrap's error report. 2014-01-17 15:47:29 +09:00
configure.ac Fix some 64-bit mingw compile issues. 2013-01-22 21:02:49 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Add the new cross scripts to EXTRA_DIST 2013-01-23 11:44:01 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003