mirror of
https://git.code.sf.net/p/quake/quakeforge
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9c51c3d2e1
This is part of the work for #26 (Record resource pointer with builtin function data). Currently, the data pointer gets as far as the per-instance VM function table (I don't feel like tackling the job of converting all the builtin functions tonight). All the builtin modules that register a resources data block pass that block on to PR_RegisterBuiltins.
199 lines
4.1 KiB
C
199 lines
4.1 KiB
C
/*
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graphics.c
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Basic game engine builtins
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/7/24
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <string.h>
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#include "QF/cbuf.h"
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#include "QF/cdaudio.h"
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#include "QF/console.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/input.h"
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#include "QF/model.h"
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#include "QF/plugin.h"
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#include "QF/progs.h"
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#include "QF/quakefs.h"
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#include "QF/render.h"
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#include "QF/ruamoko.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "QF/input/event.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "ruamoko/qwaq/qwaq.h"
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CLIENT_PLUGIN_PROTOS
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static plugin_list_t client_plugin_list[] = {
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CLIENT_PLUGIN_LIST
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};
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double con_frametime;
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double con_realtime, basetime;
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double old_conrealtime;
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static void
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quit_f (void)
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{
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if (!con_module)
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Sys_Printf ("I hope you wanted to quit\n");
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Sys_Quit ();
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}
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static progs_t *bi_rprogs;
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static pr_func_t qc2d;
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static int event_handler_id;
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static void
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bi_2d (void)
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{
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if (qc2d)
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PR_ExecuteProgram (bi_rprogs, qc2d);
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}
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static SCR_Func bi_2dfuncs[] = {
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bi_2d,
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Con_DrawConsole,
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0,
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};
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static void
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bi_refresh (progs_t *pr)
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{
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con_realtime = Sys_DoubleTime () - basetime;
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con_frametime = con_realtime - old_conrealtime;
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old_conrealtime = con_realtime;
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bi_rprogs = pr;
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IN_ProcessEvents ();
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//GIB_Thread_Execute ();
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Cbuf_Execute_Stack (qwaq_cbuf);
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SCR_UpdateScreen (con_realtime, bi_2dfuncs);
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R_FLOAT (pr) = con_frametime;
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}
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static void
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bi_refresh_2d (progs_t *pr)
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{
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qc2d = P_FUNCTION (pr, 0);
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}
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static void
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bi_shutdown (progs_t *pr)
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{
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Sys_Shutdown ();
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}
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#define bi(x,n,np,params...) {#x, bi_##x, n, np, {params}}
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#define p(type) PR_PARAM(type)
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static builtin_t builtins[] = {
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bi(refresh, -1, 0),
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bi(refresh_2d, -1, 1, p(func)),
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bi(shutdown, -1, 0),
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{0}
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};
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static int
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event_handler (const IE_event_t *ie_event, void *_pr)
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{
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return IN_Binding_HandleEvent (ie_event);
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}
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static void
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BI_shutdown (void *data)
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{
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}
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void
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BI_Graphics_Init (progs_t *pr)
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{
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qwaq_thread_t *thread = PR_Resources_Find (pr, "qwaq_thread");
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byte *basepal, *colormap;
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PR_RegisterBuiltins (pr, builtins, 0);
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QFS_Init (thread->hunk, "nq");
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PI_Init ();
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PI_RegisterPlugins (client_plugin_list);
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Sys_RegisterShutdown (BI_shutdown, pr);
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VID_Init_Cvars ();
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IN_Init_Cvars ();
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Mod_Init_Cvars ();
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S_Init_Cvars ();
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basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
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if (!basepal)
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Sys_Error ("Couldn't load gfx/palette.lmp");
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colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
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if (!colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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W_LoadWadFile ("gfx.wad");
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VID_Init (basepal, colormap);
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IN_Init ();
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Mod_Init ();
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R_Init ();
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R_Progs_Init (pr);
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RUA_Game_Init (pr, thread->rua_security);
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S_Progs_Init (pr);
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event_handler_id = IE_Add_Handler (event_handler, pr);
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IE_Set_Focus (event_handler_id);
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Con_Init ("client");
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if (con_module) {
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con_module->data->console->realtime = &con_realtime;
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con_module->data->console->frametime = &con_frametime;
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con_module->data->console->quit = quit_f;
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con_module->data->console->cbuf = qwaq_cbuf;
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}
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//Key_SetKeyDest (key_game);
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S_Init (0, &con_frametime);
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//CDAudio_Init ();
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Con_NewMap ();
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basetime = Sys_DoubleTime ();
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}
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