quakeforge/libs/models
Bill Currie 10232acdfe make droptofloor continue the trace if it starts solid. fixes the ceiling
hugging sng in e1m7.
2005-04-24 13:31:47 +00:00
..
alias Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
brush win32 compile fixes 2004-11-06 02:21:00 +00:00
sprite Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
.gitignore
Makefile.am move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively. 2004-11-02 08:40:00 +00:00
clip_hull.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gl_model_fullbright.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
model.c Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
null_model.c several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
trace.c make droptofloor continue the trace if it starts solid. fixes the ceiling 2005-04-24 13:31:47 +00:00