quakeforge/include/QF/Vulkan
Bill Currie dacda50130 [renderer] Stub out all the vulkan functions
nq-x11 now gets through all three demos without crashing (but without
rendering anything useful, though).
2021-01-18 12:46:06 +09:00
..
barrier.h [vulkan] Create a staging buffer struct 2021-01-11 01:24:15 +09:00
buffer.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.h [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Implement basic quake texture loading 2021-01-18 02:10:56 +09:00
image.h [vulkan] Correct QFV_CreateImage samples type 2021-01-18 02:08:55 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_particles.h [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
qf_texture.h [vulkan] Implement basic quake texture loading 2021-01-18 02:10:56 +09:00
qf_vid.h [vulkan] Add some matrix buffers 2021-01-12 11:26:20 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Convert stagebuf to a ring buffer 2021-01-15 22:50:04 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
texture.h [vulkan] Use the previously existing tex_t formats 2021-01-16 15:39:36 +09:00