quakeforge/include/QF
2001-12-14 00:06:58 +00:00
..
GL Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
plugin * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
.gitignore
bspfile.h
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h fix some nasty security holes causes by oversized connection strings. slows 2001-12-03 21:06:57 +00:00
console.h minor prototype cleanups 2001-12-14 00:06:58 +00:00
crc.h
cvar.h
draw.h draw.h: 2001-12-13 19:13:22 +00:00
gcc_attr.h
gib.h
hash.h this adds some stats to hash tables and a command to get at them for commands 2001-11-10 01:13:29 +00:00
hl.h
in_event.h yet more IE stuff 2001-08-16 23:34:49 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
joystick.h
keys.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
link.h
locs.h
Makefile.am move include/QF/string.h to include/qstring.h and include it automaticly if 2001-12-13 20:44:32 +00:00
mathlib.h Code cleanups. 2001-10-30 19:55:34 +00:00
mdfour.h
model.h merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader 2001-11-22 05:31:44 +00:00
modelgen.h
msg.h MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
pcx.h total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf 2001-09-21 04:22:46 +00:00
plugin.h static plugins now actually work 2001-10-10 16:22:41 +00:00
pr_comp.h pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
qargs.h
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h
qfplist.h move the forward decl of hashtab_s out of the function prototype 2001-08-01 06:51:06 +00:00
qtypes.h sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
render.h clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sound.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
spritegn.h
sys.h fix qport 2001-11-27 04:50:41 +00:00
teamplay.h The beginnings of an f_* reply system have been added. f_version works 2001-11-05 07:23:51 +00:00
texture.h
tga.h
uint32.h
va.h
ver_check.h
vfile.h
vfs.h move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the 2001-11-05 22:24:16 +00:00
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h - Change QA_alloc to use variable-arguments, allowing for a much more 2001-09-05 18:23:38 +00:00