mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
7a8f91edda
This makes gib depend on gamecode, but removes the dependency on gib from ruamoko. Unfortunately, carne now needs to be linked against gamecode even though it never uses it.
22 lines
682 B
Makefile
22 lines
682 B
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@
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INCLUDES= -I$(top_srcdir)/include
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lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
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-rpath $(libdir) -no-undefined
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gib_deps= \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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lib_LTLIBRARIES= libQFgib.la
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libQFgib_la_LDFLAGS= $(lib_ldflags)
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libQFgib_la_LIBADD= $(gib_deps)
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libQFgib_la_DEPENDENCIES= $(gib_deps)
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libQFgib_la_SOURCES= \
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bi_gib.c \
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gib_buffer.c gib_builtin.c gib_classes.c gib_execute.c gib_function.c \
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gib_parse.c gib_handle.c gib_object.c gib_process.c gib_regex.c \
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gib_thread.c gib_vars.c gib_init.c gib_tree.c \
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gib_semantics.c ops.c exp.c regex.c
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