quakeforge/libs/gamecode/Makefile.am
Bill Currie 9fbff2f4d5 Do an audit of the Makefile.am files.
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
    specificatiion.
  o libraries now use a lib_ldflags macro to keep things consistent
  o duplication of source/lib names has been minimized (particularly in
    the libraries; more work needs to be done for the executables)
  o automake spec blocks have been organized (again, more work needs to be
    done for the executables)
2012-02-07 16:04:19 +09:00

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Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
-rpath $(libdir) -no-undefined
gc_deps=$(top_builddir)/libs/util/libQFutil.la
lib_LTLIBRARIES= libQFgamecode.la
libQFgamecode_la_LDFLAGS= $(lib_ldflags)
libQFgamecode_la_LIBADD= $(gc_deps)
libQFgamecode_la_DEPENDENCIES= $(gc_deps)
libQFgamecode_la_SOURCES= \
pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_parse.c \
pr_opcode.c pr_resolve.c pr_resource.c pr_strings.c pr_zone.c