quakeforge/libs/models/Makefile.am
Bill Currie 7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00

36 lines
1.6 KiB
Makefile

AUTOMAKE_OPTIONS= foreign
SUBDIRS= alias brush sprite . test
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFmodels.la @VID_MODEL_TARGETS@
EXTRA_LTLIBRARIES= libQFmodels_gl.la libQFmodels_glsl.la libQFmodels_sw.la
models_sources = clip_hull.c model.c portal.c skin.c trace.c winding.c
libQFmodels_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -no-undefined
libQFmodels_la_LIBADD= brush/libbrush.la $(top_builddir)/libs/util/libQFutil.la
libQFmodels_la_SOURCES= $(models_sources) null_model.c
libQFmodels_la_DEPENDENCIES= brush/libbrush.la
gl_LIBS= \
alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
libQFmodels_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFmodels_gl_la_LIBADD= $(gl_LIBS) $(top_builddir)/libs/util/libQFutil.la
libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c
libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS)
glsl_LIBS= \
alias/libalias_glsl.la brush/libbrush_glsl.la sprite/libsprite_glsl.la
libQFmodels_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFmodels_glsl_la_LIBADD= $(glsl_LIBS) $(top_builddir)/libs/util/libQFutil.la
libQFmodels_glsl_la_SOURCES= $(models_sources) gl_model_fullbright.c
libQFmodels_glsl_la_DEPENDENCIES= $(glsl_LIBS)
sw_LIBS= \
alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
libQFmodels_sw_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) -no-undefined
libQFmodels_sw_la_LIBADD= $(sw_LIBS) $(top_builddir)/libs/util/libQFutil.la
libQFmodels_sw_la_SOURCES= $(models_sources)
libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS)