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Not all hardware can access a texture sampler from the vertex shader, and I don't want multiple paths this early in the game. Now, vertex normals are uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been 8 if I had put the normal index with the vertex rather than st). |
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.. | ||
alias | ||
brush | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
trace.c | ||
winding.c |