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https://git.code.sf.net/p/quake/quakeforge
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98cbacfe9d
I doubt the calls were ever actually made in a normal map due to the node actually being a node when breaking out of the loop, but when I experimented with an empty world model (no nodes, one infinite empty leaf) I found that visit_leaf was getting called twice instead of once. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |