quakeforge/libs/gamecode/builtins/bi_string.c
Bill Currie 5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00

69 lines
1.6 KiB
C

/*
bi_cbuf.c
CSQC cbuf builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/progs.h"
#include "QF/zone.h"
#define RETURN_STRING(p, s) ((p)->pr_globals[OFS_RETURN].integer_var = PR_SetString((p), s))
static void
bi_String_ReplaceChar (progs_t *pr)
{
char old = G_INT (pr, OFS_PARM0);
char new = G_INT (pr, OFS_PARM1);
const char *src = G_STRING (pr, OFS_PARM2);
const char *s;
char *dst = Hunk_TempAlloc (strlen (src) + 1);
char *d;
for (d = dst, s = src; *s; d++, s++) {
if (*s == old)
*d = new;
else
*d = *s;
}
RETURN_STRING (pr, dst);
}
void
String_Progs_Init (progs_t *pr)
{
PR_AddBuiltin (pr, "String_ReplaceChar", bi_String_ReplaceChar, -1);
}