mirror of
https://git.code.sf.net/p/quake/quakeforge
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There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
339 lines
7.5 KiB
C
339 lines
7.5 KiB
C
/*
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properties.c
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Light properties handling.
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Copyright (C) 2004 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/01/27
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include <stdlib.h>
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#include <errno.h>
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#include "QF/mathlib.h"
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#include "QF/qfplist.h"
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#include "QF/quakeio.h"
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#include "compat.h"
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#include "tools/qflight/include/entities.h"
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#include "tools/qflight/include/light.h"
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#include "tools/qflight/include/options.h"
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#include "tools/qflight/include/properties.h"
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static plitem_t *properties;
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float
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parse_float (const char *str)
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{
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char *eptr;
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double val = strtod (str, &eptr);
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return val;
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}
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void
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parse_vector (const char *str, vec3_t vec)
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{
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double tvec[3];
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int count;
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tvec[2] = 0; // assume 2 components is yaw and pitch
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count = sscanf (str, "%lf %lf %lf", &tvec[0], &tvec[1], &tvec[2]);
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if (count < 2 || count > 3) {
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fprintf (stderr, "invalid vector");
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VectorZero (tvec);
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}
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VectorCopy (tvec, vec);
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}
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void
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parse_color (const char *str, vec3_t color)
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{
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double vec[3];
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vec_t temp;
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if (sscanf (str, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3) {
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fprintf (stderr, "not 3 values for color");
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color[0] = color[1] = color[2] = 1.0;
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return;
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}
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// scale the color to have at least one component at 1.0 (or -1.0)
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temp = max (fabs (vec[0]), max (fabs (vec[1]), fabs (vec[2])));
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if (temp != 0.0)
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temp = 1.0 / temp;
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VectorScale (vec, temp, color);
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}
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float
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parse_light (const char *str, vec3_t color)
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{
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int i;
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double vec[4];
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i = sscanf (str, "%lf %lf %lf %lf", &vec[0], &vec[1], &vec[2], &vec[3]);
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switch (i) {
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case 4: // HalfLife light
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VectorScale (vec, 1.0 / 255, color);
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return vec[3];
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break;
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case 3:
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VectorCopy (vec, color);
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return 1.0;
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break;
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case 1:
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color[0] = 1.0;
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color[1] = 1.0;
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color[2] = 1.0;
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return vec[0];
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break;
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default:
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fprintf (stderr, "_light (or light) key must "
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"be 1 (Quake), 4 (HalfLife), or 3 (HLight) "
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"values, \"%s\" is not valid\n", str);
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color[0] = 1.0;
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color[1] = 1.0;
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color[2] = 1.0;
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return DEFAULTLIGHTLEVEL;
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}
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}
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int
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parse_attenuation (const char *arg)
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{
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if (!strcmp(arg, "linear"))
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return LIGHT_LINEAR;
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else if (!strcmp(arg, "radius"))
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return LIGHT_RADIUS;
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else if (!strcmp(arg, "inverse"))
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return LIGHT_INVERSE;
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else if (!strcmp(arg, "realistic"))
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return LIGHT_REALISTIC;
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else if (!strcmp(arg, "none"))
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return LIGHT_NO_ATTEN;
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else if (!strcmp(arg, "havoc"))
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return LIGHT_LH;
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else {
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char *eptr;
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int val = strtol (arg, &eptr, 10);
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if (eptr == arg || *eptr)
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return -1;
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return val;
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}
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}
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int
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parse_noise (const char *arg)
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{
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if (!strcmp(arg, "random"))
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return NOISE_RANDOM;
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else if (!strcmp(arg, "smooth"))
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return NOISE_SMOOTH;
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else if (!strcmp(arg, "perlin"))
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return NOISE_PERLIN;
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else {
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char *eptr;
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int val = strtol (arg, &eptr, 10);
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if (eptr == arg || *eptr)
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return -1;
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return val;
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}
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}
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static plitem_t *
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get_item (const char *key, plitem_t *d1, plitem_t *d2)
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{
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plitem_t *p;
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if ((p = PL_ObjectForKey (d1, key)))
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return p;
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if (d2)
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return PL_ObjectForKey (d2, key);
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return 0;
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}
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void
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set_sun_properties (entity_t *ent, plitem_t *dict)
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{
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plitem_t *prop = 0;
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plitem_t *p;
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const char *str;
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if (properties) {
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prop = PL_ObjectForKey (properties, "worldspawn");
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}
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if ((p = get_item ("sunlight", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->sun_light[0] = parse_light (str, ent->sun_color[0]);
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}
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}
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if ((p = get_item ("sunlight2", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->sun_light[1] = parse_light (str, ent->sun_color[1]);
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}
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}
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if ((p = get_item ("sunlight3", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->sun_light[1] = parse_light (str, ent->sun_color[1]);
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ent->shadow_sense = SHADOWSENSE;
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}
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}
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if ((p = get_item ("sunlight_color", dict, prop))) {
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if ((str = PL_String (p))) {
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parse_color (str, ent->sun_color[0]);
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}
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}
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if ((p = get_item ("sunlight_color2", dict, prop))) {
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if ((str = PL_String (p))) {
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parse_color (str, ent->sun_color[1]);
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}
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}
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if ((p = get_item ("sunlight_color3", dict, prop))) {
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if ((str = PL_String (p))) {
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parse_color (str, ent->sun_color[1]);
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}
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}
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if ((p = get_item ("sun_mangle", dict, prop))) {
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if ((str = PL_String (p))) {
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parse_vector (str, ent->sun_dir[0]);
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}
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}
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}
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void
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set_properties (entity_t *ent, plitem_t *dict)
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{
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plitem_t *prop = 0;
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plitem_t *p;
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const char *str;
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if (properties) {
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if ((p = get_item ("light_name", dict, 0))
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&& (str = PL_String (p)))
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prop = PL_ObjectForKey (properties, str);
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if (!prop)
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prop = PL_ObjectForKey (properties, ent->classname);
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if (!prop)
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prop = PL_ObjectForKey (properties, "default");
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}
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if ((p = get_item ("light", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->light = parse_light (str, ent->color);
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}
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}
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if ((p = get_item ("style", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->style = atoi (str);
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if ((unsigned) ent->style > 254)
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fprintf (stderr, "Bad light style %i (must be 0-254)",
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ent->style);
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}
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}
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if ((p = get_item ("angle", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->angle = parse_float (str);
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}
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}
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if ((p = get_item ("wait", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->falloff = parse_float (str);
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ent->falloff *= ent->falloff; // presquared
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}
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}
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if ((p = get_item ("lightradius", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->lightradius = parse_float (str);
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}
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}
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if ((p = get_item ("color", dict, prop))) {
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if ((str = PL_String (p))) {
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parse_color (str, ent->color2);
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}
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}
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if ((p = get_item ("attenuation", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->attenuation = parse_attenuation (str);
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if (ent->attenuation == -1) {
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ent->attenuation = options.attenuation;
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fprintf (stderr, "Bad light light attenuation: %s\n",
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str);
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}
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}
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}
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if ((p = get_item ("radius", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->radius = parse_float (str);
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}
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}
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if ((p = get_item ("noise", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->noise = parse_float (str);
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}
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}
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if ((p = get_item ("noisetype", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->noisetype = parse_noise (str);
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}
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}
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if ((p = get_item ("persistence", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->persistence = parse_float (str);
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}
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}
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if ((p = get_item ("resolution", dict, prop))) {
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if ((str = PL_String (p))) {
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ent->resolution = parse_float (str);
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}
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}
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}
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void
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LoadProperties (const char *filename)
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{
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QFile *f;
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char *buf;
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int len;
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f = Qopen (filename, "rt");
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if (!f) {
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perror (filename);
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exit (1);
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}
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len = Qfilesize (f);
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buf = malloc (len + 1);
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Qread (f, buf, len);
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Qclose (f);
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buf[len] = 0;
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properties = PL_GetPropertyList (buf);
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free (buf);
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}
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