quakeforge/tools/qflight/source/properties.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

339 lines
7.5 KiB
C

/*
properties.c
Light properties handling.
Copyright (C) 2004 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2004/01/27
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include <stdlib.h>
#include <errno.h>
#include "QF/mathlib.h"
#include "QF/qfplist.h"
#include "QF/quakeio.h"
#include "compat.h"
#include "tools/qflight/include/entities.h"
#include "tools/qflight/include/light.h"
#include "tools/qflight/include/options.h"
#include "tools/qflight/include/properties.h"
static plitem_t *properties;
float
parse_float (const char *str)
{
char *eptr;
double val = strtod (str, &eptr);
return val;
}
void
parse_vector (const char *str, vec3_t vec)
{
double tvec[3];
int count;
tvec[2] = 0; // assume 2 components is yaw and pitch
count = sscanf (str, "%lf %lf %lf", &tvec[0], &tvec[1], &tvec[2]);
if (count < 2 || count > 3) {
fprintf (stderr, "invalid vector");
VectorZero (tvec);
}
VectorCopy (tvec, vec);
}
void
parse_color (const char *str, vec3_t color)
{
double vec[3];
vec_t temp;
if (sscanf (str, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3) {
fprintf (stderr, "not 3 values for color");
color[0] = color[1] = color[2] = 1.0;
return;
}
// scale the color to have at least one component at 1.0 (or -1.0)
temp = max (fabs (vec[0]), max (fabs (vec[1]), fabs (vec[2])));
if (temp != 0.0)
temp = 1.0 / temp;
VectorScale (vec, temp, color);
}
float
parse_light (const char *str, vec3_t color)
{
int i;
double vec[4];
i = sscanf (str, "%lf %lf %lf %lf", &vec[0], &vec[1], &vec[2], &vec[3]);
switch (i) {
case 4: // HalfLife light
VectorScale (vec, 1.0 / 255, color);
return vec[3];
break;
case 3:
VectorCopy (vec, color);
return 1.0;
break;
case 1:
color[0] = 1.0;
color[1] = 1.0;
color[2] = 1.0;
return vec[0];
break;
default:
fprintf (stderr, "_light (or light) key must "
"be 1 (Quake), 4 (HalfLife), or 3 (HLight) "
"values, \"%s\" is not valid\n", str);
color[0] = 1.0;
color[1] = 1.0;
color[2] = 1.0;
return DEFAULTLIGHTLEVEL;
}
}
int
parse_attenuation (const char *arg)
{
if (!strcmp(arg, "linear"))
return LIGHT_LINEAR;
else if (!strcmp(arg, "radius"))
return LIGHT_RADIUS;
else if (!strcmp(arg, "inverse"))
return LIGHT_INVERSE;
else if (!strcmp(arg, "realistic"))
return LIGHT_REALISTIC;
else if (!strcmp(arg, "none"))
return LIGHT_NO_ATTEN;
else if (!strcmp(arg, "havoc"))
return LIGHT_LH;
else {
char *eptr;
int val = strtol (arg, &eptr, 10);
if (eptr == arg || *eptr)
return -1;
return val;
}
}
int
parse_noise (const char *arg)
{
if (!strcmp(arg, "random"))
return NOISE_RANDOM;
else if (!strcmp(arg, "smooth"))
return NOISE_SMOOTH;
else if (!strcmp(arg, "perlin"))
return NOISE_PERLIN;
else {
char *eptr;
int val = strtol (arg, &eptr, 10);
if (eptr == arg || *eptr)
return -1;
return val;
}
}
static plitem_t *
get_item (const char *key, plitem_t *d1, plitem_t *d2)
{
plitem_t *p;
if ((p = PL_ObjectForKey (d1, key)))
return p;
if (d2)
return PL_ObjectForKey (d2, key);
return 0;
}
void
set_sun_properties (entity_t *ent, plitem_t *dict)
{
plitem_t *prop = 0;
plitem_t *p;
const char *str;
if (properties) {
prop = PL_ObjectForKey (properties, "worldspawn");
}
if ((p = get_item ("sunlight", dict, prop))) {
if ((str = PL_String (p))) {
ent->sun_light[0] = parse_light (str, ent->sun_color[0]);
}
}
if ((p = get_item ("sunlight2", dict, prop))) {
if ((str = PL_String (p))) {
ent->sun_light[1] = parse_light (str, ent->sun_color[1]);
}
}
if ((p = get_item ("sunlight3", dict, prop))) {
if ((str = PL_String (p))) {
ent->sun_light[1] = parse_light (str, ent->sun_color[1]);
ent->shadow_sense = SHADOWSENSE;
}
}
if ((p = get_item ("sunlight_color", dict, prop))) {
if ((str = PL_String (p))) {
parse_color (str, ent->sun_color[0]);
}
}
if ((p = get_item ("sunlight_color2", dict, prop))) {
if ((str = PL_String (p))) {
parse_color (str, ent->sun_color[1]);
}
}
if ((p = get_item ("sunlight_color3", dict, prop))) {
if ((str = PL_String (p))) {
parse_color (str, ent->sun_color[1]);
}
}
if ((p = get_item ("sun_mangle", dict, prop))) {
if ((str = PL_String (p))) {
parse_vector (str, ent->sun_dir[0]);
}
}
}
void
set_properties (entity_t *ent, plitem_t *dict)
{
plitem_t *prop = 0;
plitem_t *p;
const char *str;
if (properties) {
if ((p = get_item ("light_name", dict, 0))
&& (str = PL_String (p)))
prop = PL_ObjectForKey (properties, str);
if (!prop)
prop = PL_ObjectForKey (properties, ent->classname);
if (!prop)
prop = PL_ObjectForKey (properties, "default");
}
if ((p = get_item ("light", dict, prop))) {
if ((str = PL_String (p))) {
ent->light = parse_light (str, ent->color);
}
}
if ((p = get_item ("style", dict, prop))) {
if ((str = PL_String (p))) {
ent->style = atoi (str);
if ((unsigned) ent->style > 254)
fprintf (stderr, "Bad light style %i (must be 0-254)",
ent->style);
}
}
if ((p = get_item ("angle", dict, prop))) {
if ((str = PL_String (p))) {
ent->angle = parse_float (str);
}
}
if ((p = get_item ("wait", dict, prop))) {
if ((str = PL_String (p))) {
ent->falloff = parse_float (str);
ent->falloff *= ent->falloff; // presquared
}
}
if ((p = get_item ("lightradius", dict, prop))) {
if ((str = PL_String (p))) {
ent->lightradius = parse_float (str);
}
}
if ((p = get_item ("color", dict, prop))) {
if ((str = PL_String (p))) {
parse_color (str, ent->color2);
}
}
if ((p = get_item ("attenuation", dict, prop))) {
if ((str = PL_String (p))) {
ent->attenuation = parse_attenuation (str);
if (ent->attenuation == -1) {
ent->attenuation = options.attenuation;
fprintf (stderr, "Bad light light attenuation: %s\n",
str);
}
}
}
if ((p = get_item ("radius", dict, prop))) {
if ((str = PL_String (p))) {
ent->radius = parse_float (str);
}
}
if ((p = get_item ("noise", dict, prop))) {
if ((str = PL_String (p))) {
ent->noise = parse_float (str);
}
}
if ((p = get_item ("noisetype", dict, prop))) {
if ((str = PL_String (p))) {
ent->noisetype = parse_noise (str);
}
}
if ((p = get_item ("persistence", dict, prop))) {
if ((str = PL_String (p))) {
ent->persistence = parse_float (str);
}
}
if ((p = get_item ("resolution", dict, prop))) {
if ((str = PL_String (p))) {
ent->resolution = parse_float (str);
}
}
}
void
LoadProperties (const char *filename)
{
QFile *f;
char *buf;
int len;
f = Qopen (filename, "rt");
if (!f) {
perror (filename);
exit (1);
}
len = Qfilesize (f);
buf = malloc (len + 1);
Qread (f, buf, len);
Qclose (f);
buf[len] = 0;
properties = PL_GetPropertyList (buf);
free (buf);
}