quakeforge/libs/video/renderer/glsl
Bill Currie 96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
..
glsl_alias.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_bsp.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_draw.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Fix the calls for Draw_Init in the gl renderers. 2013-05-09 17:58:33 +09:00
glsl_particles.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_screen.c Fix scr_copyeverything in gl and glsl. 2013-01-13 17:23:00 +09:00
glsl_shader.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_sprite.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
iqm.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Some minor skybox improvements suggested by mh. 2012-09-12 15:20:35 +09:00
quakeski.frag Correct the orientation of the skybox (for glsl). 2012-09-12 19:06:07 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00