quakeforge/include/QF/GLSL/qf_vid.h
Bill Currie 96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00

60 lines
1.6 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_vid_h
#define __QF_GLSL_vid_h
#include "QF/qtypes.h"
typedef struct shader_s {
int num_strings;
const char **strings;
const char **src;
} shader_t;
typedef struct shaderparam_s {
const char *name;
qboolean uniform;
int location;
} shaderparam_t;
extern int glsl_palette;
extern int glsl_colormap;
void GLSL_Init_Common (void);
int GLSL_CompileShader (const char *name, const shader_t *shader, int type);
int GLSL_CompileShaderS (const char *name, const char *src, int type);
int GLSL_LinkProgram (const char *name, int vert, int frag);
int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
void GLSL_DumpAttribArrays (void);
int GLSL_RegisterEffect (const char *name, const char *src);
shader_t *GLSL_BuildShader (const char **effect_keys);
void GLSL_FreeShader (shader_t *shader);
#endif // __QF_GLSL_vid_h