mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
affadc3d25
Plenty of flaws at the moment (casts to id :/), but the basic idea seems to be ok.
65 lines
1.2 KiB
Objective-C
65 lines
1.2 KiB
Objective-C
#ifndef __qwaq_textcontect_h
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#define __qwaq_textcontect_h
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#ifdef __QFCC__
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#include <Object.h>
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#include "qwaq-curses.h"
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#include "qwaq-draw.h"
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#include "qwaq-rect.h"
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@class DrawBuffer;
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@interface TextContext : Object<TextContext>
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{
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window_t window;
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union {
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Rect rect;
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struct {
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Point offset;
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Extent size;
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};
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struct {
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int xpos;
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int ypos;
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int xlen;
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int ylen;
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};
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};
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}
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+ (int) max_colors;
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+ (int) max_color_pairs;
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+ (void) init_pair: (int) pair, int fg, int bg;
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+ (int) acs_char: (int) acs;
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+ (void) move: (Point) pos;
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+ (void) curs_set: (int) visibility;
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+ (void) doupdate;
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+ (TextContext *) screen;
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-init;
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-initWithRect: (Rect) rect;
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-initWithWindow: (window_t) window;
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- (window_t) window;
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- (Extent) size;
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- blitFromBuffer: (DrawBuffer *) srcBuffer to: (Point) pos from: (Rect) rect;
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- (void) refresh;
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+ (void) refresh;
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- (void) bkgd: (int) ch;
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- (void) scrollok: (int) flag;
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- (void) border: (box_sides_t) sides, box_corners_t corners;
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@end
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#else
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#include "QF/pr_obj.h"
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typedef struct qwaq_textcontext_s {
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pr_id_t isa;
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pointer_t window;
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} qwaq_textcontext_t;
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#endif
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#endif//__qwaq_textcontect_h
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