..
barrier.h
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
buffer.h
[vulkan] Make some headers order-indepenedent
2022-05-04 13:55:56 +09:00
capture.h
[vulkan] Use vkCmdCopyImageToBuffer for screenshot capture
2022-09-26 15:54:20 +09:00
command.h
[vulkan] Clean up a pile of unnecessary includes
2022-05-08 17:57:40 +09:00
cvars.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
debug.h
[vulkan] Label renderpass and subpass sections
2022-05-07 15:45:11 +09:00
descriptor.h
[vulkan] Clean up a pile of unnecessary includes
2022-05-08 17:57:40 +09:00
device.h
[vulkan] Make device.h more include-order independent
2021-12-24 06:45:13 +09:00
funclist.h
[vulkan] Implement particle rendering
2022-11-28 10:21:20 +09:00
image.h
[vulkan] Allow QFV_ImageFormat to select unorm or srgb
2022-05-08 14:15:20 +09:00
instance.h
[vulkan] Switch to using vkGetPhysicalDeviceProperties2
2022-09-22 09:35:56 +09:00
memory.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
pipeline.h
[vulkan] Destroy pipeline on shutdown
2021-01-05 23:54:22 +09:00
projection.h
[renderer] Clean up FOV and viewport handling
2022-03-30 14:55:32 +09:00
qf_alias.h
[vulkan] Use palette lookups for top/bottom colors
2022-11-15 11:53:07 +09:00
qf_bsp.h
[vulkan] Partially document bsp rendering
2022-09-22 09:35:57 +09:00
qf_compose.h
[vulkan] Move oit blending into compose subpass
2022-12-01 23:03:55 +09:00
qf_draw.h
[vulkan] Remove depth pass from 2d rendering
2022-11-27 00:35:38 +09:00
qf_iqm.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_lighting.h
[vulkan] Limit shadow textures to 32
2022-11-25 13:35:07 +09:00
qf_lightmap.h
[renderer] Clean up most uses of currententity
2022-03-11 15:07:38 +09:00
qf_main.h
[vulkan] Move main render pass setup to Vulkan_Main
2022-09-22 09:35:57 +09:00
qf_matrices.h
[vulkan] Limit shadow textures to 32
2022-11-25 13:35:07 +09:00
qf_model.h
[vulkan] Make a lot of progress for brush models
2021-01-20 01:28:54 +09:00
qf_output.h
[vulkan] Rework render pass setup
2022-11-26 23:26:35 +09:00
qf_palette.h
[vulkan] Use palette lookups for top/bottom colors
2022-11-15 11:53:07 +09:00
qf_particles.h
[vulkan] Implement particle rendering
2022-11-28 10:21:20 +09:00
qf_renderpass.h
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
qf_scene.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_sprite.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_texture.h
[vulkan] Add a function to update texture contents
2022-11-15 09:18:26 +09:00
qf_translucent.h
[vulkan] Move oit blending into compose subpass
2022-12-01 23:03:55 +09:00
qf_vid.h
[vulkan] Move oit blending into compose subpass
2022-12-01 23:03:55 +09:00
resource.h
[vulkan] Support swizzles in resource image views
2022-11-20 15:31:23 +09:00
scrap.h
[vulkan] Clean up a lot of unnecessary includes
2022-03-30 15:54:07 +09:00
shader.h
[vulkan] Generate code for resource nodes
2021-01-05 14:15:35 +09:00
staging.h
[vulkan] Add a couple of staging helper functions
2022-10-03 09:09:34 +09:00
swapchain.h
[vulkan] Implement screenshot
2021-03-24 19:20:53 +09:00