quakeforge/qw/source
Timothy C. McGrath 9666243498 Fixed my mistake - Had added a bracket which caused physics only to be
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.

Also minor whitespace cleaning in sv_init.c

Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c add ' fps' to the std deviation line 2002-05-24 02:59:10 +00:00
cl_ents.c stuff player, beam and explosion entities into the map (rather than 2002-04-25 04:30:03 +00:00
cl_input.c Added thread support to GIB and cleaned up escape characters yet again. 2002-05-11 00:36:12 +00:00
cl_main.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
cl_misc.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if 2002-04-19 17:58:52 +00:00
cl_pred.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_skin.c Added teamname to the playerconfig dialog. 2002-03-20 16:13:32 +00:00
cl_slist.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
cl_sys_sdl.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_unix.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_win.c hopefully fix the nq-wgl crash 2002-05-14 21:30:23 +00:00
cl_tent.c a nother tiny optimisation: no nead to recalculate non-player beams every 2002-04-27 04:08:30 +00:00
cl_view.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Makefile.am move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
master.c this should fix the problems with building the master server on bsd systems 2002-05-13 21:53:52 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c fix qport 2001-11-27 04:50:41 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Fixed cl_fraglog and fs_fraglog cvar for being archived. 2002-03-15 13:31:05 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
sv_init.c Fixed my mistake - Had added a bracket which caused physics only to be 2002-05-26 20:30:12 +00:00
sv_main.c Fixed my mistake - Had added a bracket which caused physics only to be 2002-05-26 20:30:12 +00:00
sv_model.c remove unneeded stuff 2002-02-20 20:20:17 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
sv_pr_cmds.c Semi-major (more than minor:) progs convenience macro cleanup. There will 2002-05-22 22:35:37 +00:00
sv_progs.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sv_send.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sv_sys_unix.c disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
sv_sys_win.c -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
sv_user.c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
sys_x86.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
teamplay.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
world.c when touching entities, it is possible for the next linked entity to be 2002-02-25 03:24:46 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00