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https://git.code.sf.net/p/quake/quakeforge
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842 lines
20 KiB
C
842 lines
20 KiB
C
/*
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world.c
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world query functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/clip_hull.h"
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#include "QF/console.h"
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#include "QF/crc.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "world.h"
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against
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// monsters
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float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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} moveclip_t;
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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/* HULL BOXES */
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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SV_InitHull SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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*/
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void
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SV_InitHull (hull_t *hull, dclipnode_t *clipnodes, mplane_t *planes)
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{
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int side, i;
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hull->clipnodes = clipnodes;
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hull->planes = planes;
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hull->firstclipnode = 0;
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hull->lastclipnode = 5;
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for (i = 0; i < 6; i++) {
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hull->clipnodes[i].planenum = i;
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side = i & 1;
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hull->clipnodes[i].children[side] = CONTENTS_EMPTY;
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if (i != 5)
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hull->clipnodes[i].children[side ^ 1] = i + 1;
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else
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hull->clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
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hull->planes[i].type = i >> 1;
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hull->planes[i].normal[i >> 1] = 1;
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}
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}
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void
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SV_InitBoxHull (void)
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{
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SV_InitHull (&box_hull, box_clipnodes, box_planes);
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}
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/*
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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*/
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hull_t *
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SV_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of
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mins/maxs size. Offset is filled in to contain the adjustment that
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must be added to the testing object's origin to get a point to use with
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the returned hull.
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*/
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hull_t *
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SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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hull_t *hull = 0;
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int hull_index = 0;
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model_t *model;
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vec3_t hullmins, hullmaxs, size;
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if ((sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox))
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|| SVfloat (ent, solid) == SOLID_BSP) {
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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hull_index = 0;
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else if (size[0] <= 32)
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hull_index = 1;
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else
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hull_index = 2;
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}
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// decide which clipping hull to use, based on the size
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if (sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox)) {
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extern clip_hull_t *pf_hull_list[];
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int h = SVinteger (ent, rotated_bbox) - 1;
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hull = pf_hull_list[h]->hulls[hull_index];
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} if (SVfloat (ent, solid) == SOLID_BSP) {
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// explicit hulls in the BSP model
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if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
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SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
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model = sv.models[(int) SVfloat (ent, modelindex)];
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if (!model || model->type != mod_brush)
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SV_Error ("SOLID_BSP with a non bsp model");
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hull = &model->hulls[hull_index];
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}
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if (hull) {
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, SVvector (ent, origin), offset);
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} else { // create a temp hull from bounding box sizes
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VectorSubtract (SVvector (ent, mins), maxs, hullmins);
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VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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VectorCopy (SVvector (ent, origin), offset);
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}
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return hull;
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}
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/* ENTITY AREA CHECKING */
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areanode_t sv_areanodes[AREA_NODES];
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int sv_numareanodes;
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areanode_t *
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SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t mins1, maxs1, mins2, maxs2, size;
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH) {
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
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return anode;
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}
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void
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SV_ClearWorld (void)
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{
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SV_InitBoxHull ();
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memset (sv_areanodes, 0, sizeof (sv_areanodes));
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sv_numareanodes = 0;
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SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
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}
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void
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SV_UnlinkEdict (edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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void
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SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
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edict_t *touch;
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int old_self, old_other;
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link_t *l, *next;
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// touch linked edicts
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for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (touch == ent)
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continue;
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if (!SVfunc (touch, touch)
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|| SVfloat (touch, solid) != SOLID_TRIGGER)
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continue;
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if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
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|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
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|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
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|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
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|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
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|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
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continue;
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old_self = *sv_globals.self;
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old_other = *sv_globals.other;
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, touch);
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*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, ent);
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*sv_globals.time = sv.time;
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PR_ExecuteProgram (&sv_pr_state, SVfunc (touch, touch));
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*sv_globals.self = old_self;
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*sv_globals.other = old_other;
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if (SVvector (ent, absmax)[node->axis] > node->dist)
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SV_TouchLinks (ent, node->children[0]);
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if (SVvector (ent, absmin)[node->axis] < node->dist)
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SV_TouchLinks (ent, node->children[1]);
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}
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void
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SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
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{
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int leafnum, sides;
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mleaf_t *leaf;
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mplane_t *splitplane;
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if (node->contents == CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (ent->num_leafs == MAX_ENT_LEAFS)
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return;
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leaf = (mleaf_t *) node;
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leafnum = leaf - sv.worldmodel->leafs - 1;
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ent->leafnums[ent->num_leafs] = leafnum;
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ent->num_leafs++;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
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SVvector (ent, absmax), splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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SV_FindTouchedLeafs (ent, node->children[0]);
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if (sides & 2)
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SV_FindTouchedLeafs (ent, node->children[1]);
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}
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void
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SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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SV_UnlinkEdict (ent); // unlink from old position
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if (ent == sv.edicts)
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return; // don't add the world
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if (ent->free)
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return;
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// set the abs box
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VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, absmin));
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VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
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SVvector (ent, absmax));
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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if ((int) SVfloat (ent, flags) & FL_ITEM) {
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SVvector (ent, absmin)[0] -= 15;
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SVvector (ent, absmin)[1] -= 15;
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SVvector (ent, absmax)[0] += 15;
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SVvector (ent, absmax)[1] += 15;
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} else { // movement is clipped an epsilon away from actual edge, so we
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// must fully check even when bounding boxes don't quite touch
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SVvector (ent, absmin)[0] -= 1;
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SVvector (ent, absmin)[1] -= 1;
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SVvector (ent, absmin)[2] -= 1;
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SVvector (ent, absmax)[0] += 1;
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SVvector (ent, absmax)[1] += 1;
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SVvector (ent, absmax)[2] += 1;
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}
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// link to PVS leafs
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ent->num_leafs = 0;
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if (SVfloat (ent, modelindex))
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SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
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if (SVfloat (ent, solid) == SOLID_NOT)
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return;
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// find the first node that the ent's box crosses
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node = sv_areanodes;
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while (1) {
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if (node->axis == -1)
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break;
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if (SVvector (ent, absmin)[node->axis] > node->dist)
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node = node->children[0];
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else if (SVvector (ent, absmax)[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
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// link it in
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if (SVfloat (ent, solid) == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
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else
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InsertLinkBefore (&ent->area, &node->solid_edicts);
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// if touch_triggers, touch all entities at this node and descend for more
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if (touch_triggers)
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SV_TouchLinks (ent, sv_areanodes);
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}
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/* POINT TESTING IN HULLS */
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#ifndef USE_INTEL_ASM
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int
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SV_HullPointContents (hull_t *hull, int num, vec3_t p)
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{
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dclipnode_t *node;
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float d;
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mplane_t *plane;
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while (num >= 0) {
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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SV_Error ("SV_HullPointContents: bad node number");
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3)
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d = p[plane->type] - plane->dist;
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else
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d = DotProduct (plane->normal, p) - plane->dist;
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if (d < 0)
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num = node->children[1];
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else
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num = node->children[0];
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}
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return num;
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}
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#endif // !USE_INTEL_ASM
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int
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SV_PointContents (vec3_t p)
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{
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int cont;
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cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
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if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
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cont = CONTENTS_WATER;
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return cont;
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}
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int
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SV_TruePointContents (vec3_t p)
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{
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return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
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}
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/*
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SV_TestEntityPosition
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This could be a lot more efficient...
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A small wrapper around SV_BoxInSolidEntity that never clips against the
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supplied entity.
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*/
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edict_t *
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SV_TestEntityPosition (edict_t *ent)
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{
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trace_t trace;
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trace = SV_Move (SVvector (ent, origin),
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SVvector (ent, mins),
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SVvector (ent, maxs),
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SVvector (ent, origin), 0, ent);
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if (trace.startsolid)
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return sv.edicts;
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return NULL;
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}
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/* LINE TESTING IN HULLS */
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// 1/32 epsilon to keep floating point happy
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#define DIST_EPSILON (0.03125)
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qboolean
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SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, trace_t *trace)
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{
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dclipnode_t *node;
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float frac, midf, t1, t2;
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int side, i;
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mplane_t *plane;
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vec3_t mid;
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// check for empty
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if (num < 0) {
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if (num != CONTENTS_SOLID) {
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trace->allsolid = false;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else
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trace->startsolid = true;
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return true; // empty
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}
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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SV_Error ("SV_RecursiveHullCheck: bad node number");
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// find the point distances
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3) {
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t1 = p1[plane->type] - plane->dist;
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t2 = p2[plane->type] - plane->dist;
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} else {
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t1 = DotProduct (plane->normal, p1) - plane->dist;
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t2 = DotProduct (plane->normal, p2) - plane->dist;
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}
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#if 1
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if (t1 >= 0 && t2 >= 0)
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return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
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p2, trace);
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if (t1 < 0 && t2 < 0)
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return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
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p2, trace);
|
|
#else
|
|
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
|
|
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
|
|
p2, trace);
|
|
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
|
|
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
|
|
p2, trace);
|
|
#endif
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
if (!SV_RecursiveHullCheck
|
|
(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
|
|
|
|
#ifdef PARANOID
|
|
if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
|
|
== CONTENTS_SOLID) {
|
|
SV_Printf ("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
|
|
!= CONTENTS_SOLID)
|
|
// go past the node
|
|
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
|
|
p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
// the other side of the node is solid, this is the impact point
|
|
if (!side) {
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
} else {
|
|
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
|
|
== CONTENTS_SOLID) { // shouldn't really happen, but does
|
|
// occasionally
|
|
frac -= 0.1;
|
|
if (frac < 0) {
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
SV_Printf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
*/
|
|
trace_t
|
|
SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, vec3_t start,
|
|
vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
hull_t *hull;
|
|
trace_t trace;
|
|
vec3_t offset, start_l, end_l;
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof (trace_t));
|
|
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (touched, mins, maxs, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
|
&trace);
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = touched;
|
|
|
|
return trace;
|
|
}
|
|
|
|
/*
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
*/
|
|
void
|
|
SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|
{
|
|
edict_t *touch;
|
|
link_t *l, *next;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA (l);
|
|
if (SVfloat (touch, solid) == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (SVfloat (touch, solid) == SOLID_TRIGGER)
|
|
SV_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid)
|
|
!= SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|
|
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|
|
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|
|
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|
|
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|
|
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
|
|
continue;
|
|
|
|
if (clip->passedict != 0 && SVvector (clip->passedict, size)[0]
|
|
&& !SVvector (touch, size)[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict) {
|
|
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
|
|
== clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT (&sv_pr_state,
|
|
SVentity (clip->passedict, owner)) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int) SVfloat (touch, flags) & FL_MONSTER)
|
|
trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
|
|
clip->mins2, clip->maxs2, clip->end);
|
|
else
|
|
trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
|
|
clip->mins, clip->maxs, clip->end);
|
|
if (trace.allsolid || trace.startsolid
|
|
|| trace.fraction < clip->trace.fraction) {
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid) {
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
} else
|
|
clip->trace = trace;
|
|
} else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if (clip->boxmaxs[node->axis] > node->dist)
|
|
SV_ClipToLinks (node->children[0], clip);
|
|
if (clip->boxmins[node->axis] < node->dist)
|
|
SV_ClipToLinks (node->children[1], clip);
|
|
}
|
|
|
|
void
|
|
SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
|
vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (end[i] > start[i]) {
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
} else {
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
trace_t
|
|
SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
|
edict_t *passedict)
|
|
{
|
|
int i;
|
|
moveclip_t clip;
|
|
|
|
memset (&clip, 0, sizeof (moveclip_t));
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity (sv.edicts, passedict, start, mins, maxs, end);
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
|
|
if (type == MOVE_MISSILE) {
|
|
for (i = 0; i < 3; i++) {
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
} else {
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
|
|
clip.boxmaxs);
|
|
|
|
// clip to entities
|
|
SV_ClipToLinks (sv_areanodes, &clip);
|
|
|
|
return clip.trace;
|
|
}
|
|
|
|
|
|
edict_t *
|
|
SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|
{
|
|
edict_t *check;
|
|
hull_t *hull;
|
|
int e;
|
|
vec3_t boxmins, boxmaxs, offset;
|
|
|
|
// check world first
|
|
hull = &sv.worldmodel->hulls[1];
|
|
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
|
|
CONTENTS_EMPTY) return sv.edicts;
|
|
|
|
// check all entities
|
|
VectorAdd (origin, SVvector (ent, mins), boxmins);
|
|
VectorAdd (origin, SVvector (ent, maxs), boxmaxs);
|
|
|
|
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
|
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state,
|
|
check)) {
|
|
if (check->free)
|
|
continue;
|
|
if (check == ent)
|
|
continue;
|
|
|
|
if (SVfloat (check, solid) != SOLID_BSP
|
|
&& SVfloat (check, solid) != SOLID_BBOX
|
|
&& SVfloat (check, solid) != SOLID_SLIDEBOX)
|
|
continue;
|
|
|
|
if (boxmins[0] > SVvector (check, absmax)[0]
|
|
|| boxmins[1] > SVvector (check, absmax)[1]
|
|
|| boxmins[2] > SVvector (check, absmax)[2]
|
|
|| boxmaxs[0] < SVvector (check, absmin)[0]
|
|
|| boxmaxs[1] < SVvector (check, absmin)[1]
|
|
|| boxmaxs[2] < SVvector (check, absmin)[2])
|
|
continue;
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (check, SVvector (ent, mins),
|
|
SVvector (ent, maxs), offset);
|
|
|
|
VectorSubtract (origin, offset, offset);
|
|
|
|
// test the point
|
|
if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
|
|
CONTENTS_EMPTY)
|
|
return check;
|
|
}
|
|
|
|
return NULL;
|
|
}
|