quakeforge/cs-code/menu_util.qc
Robin Redeker adca50e52b Did further working on the menu code.
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00

54 lines
1 KiB
C++

float time;
string [6] dot = {
"gfx/menudot1.lmp",
"gfx/menudot2.lmp",
"gfx/menudot3.lmp",
"gfx/menudot4.lmp",
"gfx/menudot5.lmp",
"gfx/menudot6.lmp",
};
void (integer x, integer y) spinner =
{
Draw_Pic (x, y, dot[integer(time * 10) % 6]);
};
void (integer x, integer y, integer width, integer lines) text_box =
{
local integer cx, cy, n;
local string p;
cx = x;
cy = y;
Draw_Pic (cx, cy, "gfx/box_tl.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, "gfx/box_ml.lmp");
}
Draw_Pic (cx, cy + 8, "gfx/box_bl.lmp");
cx += 8;
while (width > 0) {
cy = y;
Draw_Pic (cx, cy, "gfx/box_tm.lmp");
p = "gfx/box_mm.lmp";
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = "gfx/box_mm2.lmp";
Draw_Pic (cx, cy, p);
}
Draw_Pic (cx, cy + 8, "gfx/box_bm.lmp");
width -= 2;
cx += 16;
}
cy = y;
Draw_Pic (cx, cy, "gfx/box_tr.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, "gfx/box_mr.lmp");
}
Draw_Pic (cx, cy + 8, "gfx/box_br.lmp");
};