mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
297 lines
6.3 KiB
C
297 lines
6.3 KiB
C
/*
|
|
snd_plugin.c
|
|
|
|
sound plugin wrapper
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/scene/transform.h"
|
|
|
|
#include "snd_internal.h"
|
|
|
|
static char *snd_output;
|
|
static cvar_t snd_output_cvar = {
|
|
.name = "snd_output",
|
|
.description =
|
|
"Sound Output Plugin to use",
|
|
.default_value = SND_OUTPUT_DEFAULT,
|
|
.flags = CVAR_ROM,
|
|
.value = { .type = 0, .value = &snd_output },
|
|
};
|
|
static char *snd_render;
|
|
static cvar_t snd_render_cvar = {
|
|
.name = "snd_render",
|
|
.description =
|
|
"Sound Renderer Plugin to use",
|
|
.default_value = "default",
|
|
.flags = CVAR_ROM,
|
|
.value = { .type = 0, .value = &snd_render },
|
|
};
|
|
static plugin_t *snd_render_module = NULL;
|
|
static plugin_t *snd_output_module = NULL;
|
|
static snd_render_funcs_t *snd_render_funcs = NULL;
|
|
|
|
SND_OUTPUT_PLUGIN_PROTOS
|
|
static plugin_list_t snd_output_list[] = {
|
|
SND_OUTPUT_PLUGIN_LIST
|
|
};
|
|
|
|
SND_RENDER_PLUGIN_PROTOS
|
|
static plugin_list_t snd_render_list[] = {
|
|
SND_RENDER_PLUGIN_LIST
|
|
};
|
|
|
|
static void
|
|
S_shutdown (void *data)
|
|
{
|
|
if (snd_render_module) {
|
|
PI_UnloadPlugin (snd_render_module);
|
|
snd_render_module = NULL;
|
|
snd_render_funcs = NULL;
|
|
}
|
|
if (snd_output_module) {
|
|
PI_UnloadPlugin (snd_output_module);
|
|
snd_output_module = NULL;
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
S_Init (int *viewentity, double *host_frametime)
|
|
{
|
|
if (COM_CheckParm ("-nosound"))
|
|
return;
|
|
|
|
if (!*snd_output || !*snd_render) {
|
|
Sys_Printf ("Not loading sound due to no renderer/output\n");
|
|
return;
|
|
}
|
|
|
|
Sys_RegisterShutdown (S_shutdown, 0);
|
|
|
|
PI_RegisterPlugins (snd_output_list);
|
|
PI_RegisterPlugins (snd_render_list);
|
|
snd_output_module = PI_LoadPlugin ("snd_output", snd_output);
|
|
if (!snd_output_module) {
|
|
Sys_Printf ("Loading of sound output module: %s failed!\n",
|
|
snd_output);
|
|
} else {
|
|
snd_render_module = PI_LoadPlugin ("snd_render", snd_render);
|
|
if (!snd_render_module) {
|
|
Sys_Printf ("Loading of sound render module: %s failed!\n",
|
|
snd_render);
|
|
PI_UnloadPlugin (snd_output_module);
|
|
snd_output_module = NULL;
|
|
} else {
|
|
snd_render_module->data->snd_render->viewentity = viewentity;
|
|
snd_render_module->data->snd_render->host_frametime =
|
|
host_frametime;
|
|
snd_render_module->data->snd_render->output = snd_output_module;
|
|
|
|
snd_render_module->functions->snd_render->init ();
|
|
|
|
snd_output_module->data->snd_output->soundtime
|
|
= snd_render_module->data->snd_render->soundtime;
|
|
snd_output_module->data->snd_output->paintedtime
|
|
= snd_render_module->data->snd_render->paintedtime;
|
|
|
|
snd_render_funcs = snd_render_module->functions->snd_render;
|
|
}
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
S_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&snd_output_cvar, 0, 0);
|
|
Cvar_Register (&snd_render_cvar, 0, 0);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_AmbientOff (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->ambient_off ();
|
|
}
|
|
|
|
VISIBLE void
|
|
S_AmbientOn (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->ambient_on ();
|
|
}
|
|
|
|
VISIBLE void
|
|
S_SetAmbient (int amb_channel, sfx_t *sfx)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->set_ambient (amb_channel, sfx);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_StaticSound (sfx_t *sfx, vec4f_t origin, float vol, float attenuation)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->static_sound (sfx, origin, vol, attenuation);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec4f_t origin,
|
|
float vol, float attenuation)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->start_sound (entnum, entchannel, sfx, origin, vol,
|
|
attenuation);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_StopSound (int entnum, int entchannel)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->stop_sound (entnum, entchannel);
|
|
}
|
|
|
|
VISIBLE sfx_t *
|
|
S_PrecacheSound (const char *sample)
|
|
{
|
|
if (snd_render_funcs)
|
|
return snd_render_funcs->precache_sound (sample);
|
|
return NULL;
|
|
}
|
|
|
|
VISIBLE void
|
|
S_Update (transform_t ear, const byte *ambient_sound_level)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->update (ear, ambient_sound_level);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_StopAllSounds (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->stop_all_sounds ();
|
|
}
|
|
|
|
VISIBLE void
|
|
S_ExtraUpdate (void)
|
|
{
|
|
if (snd_render_funcs && snd_render_funcs->extra_update)
|
|
snd_render_funcs->extra_update ();
|
|
}
|
|
|
|
VISIBLE void
|
|
S_LocalSound (const char *s)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->local_sound (s);
|
|
}
|
|
|
|
VISIBLE void
|
|
S_BlockSound (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->block_sound ();
|
|
}
|
|
|
|
VISIBLE void
|
|
S_UnblockSound (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
snd_render_funcs->unblock_sound ();
|
|
}
|
|
|
|
VISIBLE sfx_t *
|
|
S_LoadSound (const char *name)
|
|
{
|
|
if (snd_render_funcs)
|
|
return snd_render_funcs->load_sound (name);
|
|
return 0;
|
|
}
|
|
|
|
VISIBLE channel_t *
|
|
S_AllocChannel (void)
|
|
{
|
|
if (snd_render_funcs)
|
|
return snd_render_funcs->alloc_channel ();
|
|
return 0;
|
|
}
|
|
|
|
VISIBLE void
|
|
S_ChannelFree (channel_t *chan)
|
|
{
|
|
if (snd_render_funcs) {
|
|
snd_render_funcs->channel_free (chan);
|
|
}
|
|
}
|
|
|
|
VISIBLE int
|
|
S_ChannelSetSfx (channel_t *chan, sfx_t *sfx)
|
|
{
|
|
if (snd_render_funcs) {
|
|
return snd_render_funcs->channel_set_sfx (chan, sfx);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
VISIBLE void
|
|
S_ChannelSetPaused (channel_t *chan, int paused)
|
|
{
|
|
if (snd_render_funcs) {
|
|
snd_render_funcs->channel_set_paused (chan, paused);
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
S_ChannelSetLooping (channel_t *chan, int looping)
|
|
{
|
|
if (snd_render_funcs) {
|
|
snd_render_funcs->channel_set_looping (chan, looping);
|
|
}
|
|
}
|
|
|
|
VISIBLE chan_state
|
|
S_ChannelGetState (channel_t *chan)
|
|
{
|
|
if (snd_render_funcs) {
|
|
return snd_render_funcs->channel_get_state (chan);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
VISIBLE void
|
|
S_ChannelSetVolume (channel_t *chan, float volume)
|
|
{
|
|
if (snd_render_funcs) {
|
|
snd_render_funcs->channel_set_volume (chan, volume);
|
|
}
|
|
}
|