quakeforge/libs
Bill Currie 9552f3c133 [console] Make quake encoding optional
Now, if either ormask is set or the first character of the string to be
printed is 1-3, the quake character set is used, otherwise utf-8 is
assumed. Other changes are for mapping untrusted strings.
2024-01-30 23:13:16 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
console [console] Make quake encoding optional 2024-01-30 23:13:16 +09:00
ecs [ecs] Don't free the name string pointer 2024-01-07 13:50:48 +09:00
gamecode Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
gib Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
models [gl] Use a struct for glpoly_t's vertices 2024-01-28 09:00:01 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [console] Make quake encoding optional 2024-01-30 23:13:16 +09:00
scene [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
ui [ui] Move draw_order update to before clearing 2024-01-28 09:00:01 +09:00
util [quakeio] Rework Qgetline to use dstring 2024-01-05 11:50:48 +09:00
video [sw] Clean up some surface names 2024-01-28 09:00:01 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00