quakeforge/ruamoko/qwaq/builtins
Bill Currie 95264b3a54 [ruamoko] Move emtpy_world into scene
And use it as the default worldmodel for new scenes. Since it's
statically allocated, it shouldn't cause any harm so long as no one
tries to free it.
2022-05-05 23:49:31 +09:00
..
curses.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
debug.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
editbuffer.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
graphics.c [ruamoko] Move emtpy_world into scene 2022-05-05 23:49:31 +09:00
main.c [qwaq] Ensure PR_Init_Cvars is called only once 2022-04-29 16:59:15 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Drop qwaq-graphics.log 2021-12-24 06:45:13 +09:00
term-input.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00