quakeforge/libs/video/renderer
Bill Currie 9514ad1ae4 [gl] Draw sky chains before brush entities
Drawing sky chains first ensures that sky surfaces correctly block parts
of the map that should not be visible (by writing the correct depth to
the depth buffer when doing box or dome skies). Writing brush models
first means that the models (ammo boxes etc) could be visible when they
should not be.
2022-03-07 08:40:39 +09:00
..
gl [gl] Draw sky chains before brush entities 2022-03-07 08:40:39 +09:00
glsl [renderer] Clean up a pile of dead screen declarations 2022-03-06 13:47:41 +09:00
sw [renderer] Clean up a pile of dead screen declarations 2022-03-06 13:47:41 +09:00
sw32 [renderer] Clean up a pile of dead screen declarations 2022-03-06 13:47:41 +09:00
vulkan [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Make R_BillboarFrame's comments true 2021-12-24 06:45:13 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
r_ent.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Clean up a pile of dead screen declarations 2022-03-06 13:47:41 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_glsl.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_sw.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_sw32.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_vulkan.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00