quakeforge/ruamoko/game
Bill Currie f5b22f50e8 and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world.
This is an imperfect revision of history.
2004-11-12 11:23:00 +00:00
..
.gitignore Ignore *.sym.gz 2003-02-13 19:07:33 +00:00
Axe.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Axe.r fix some errors picked up by the recent changes to qfcc 2003-08-22 06:34:09 +00:00
GameEntity.h and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world. 2004-11-12 11:23:00 +00:00
GameEntity.r detect type mismatches in method declarations and definitions 2003-04-22 15:48:39 +00:00
Makefile.am and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world. 2004-11-12 11:23:00 +00:00
Weapon.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.r fix type of "self" 2004-11-02 07:13:00 +00:00
tempent.h
tempent.r Use Write*V and WriteBytes, instead of antique bloated functions. ;) 2003-03-03 05:28:13 +00:00