mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
d912970cd3
The idea comes from The OpenGL Shader Wrangler (http://prideout.net/blog/?p=11). Text files are broken up into chunks via lines beginning with -- (^-- in regex). The chunks are optionally named with tags of the form: [0-9A-Za-z._]+. Unnamed chunks cannot be found. Searching for chunks looks for the longest tag that matches the beginning of the search tag (eg, a chunk named "Vertex" will be found with a search tag of "Vertex.foo"). Note that '.' forms the units for the searc ("Vertex.foo" will not find "Vertex.f"). Unlike glsw, this implementation does not have the concept of effects keys as that will be separate. Also, this implementation takes strings rather than file names (thus is more generally useful).
27 lines
1.4 KiB
Makefile
27 lines
1.4 KiB
Makefile
AUTOMAKE_OPTIONS = foreign
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pkgincludedir = $(includedir)/QF
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nobase_pkginclude_HEADERS = \
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alloc.h bspfile.h cbuf.h cdaudio.h checksum.h clip_hull.h cmd.h \
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console.h crc.h csqc.h cvar.h dstring.h draw.h gib.h hash.h hl.h \
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idparse.h image.h in_event.h info.h input.h iqm.h joystick.h keys.h \
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link.h llist.h locs.h mathlib.h mdfour.h mersenne.h model.h modelgen.h \
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msg.h object.h pak.h pakfile.h pcx.h png.h plugin.h pr_comp.h pr_debug.h \
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pr_obj.h progs.h qargs.h qdefs.h qendian.h qfplist.h qtypes.h quakefs.h \
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quakeio.h render.h riff.h ruamoko.h screen.h script.h segtext.h set.h \
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sizebuf.h skin.h sound.h spritegn.h sys.h teamplay.h tga.h uint32.h va.h \
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ver_check.h vid.h vrect.h view.h wad.h wadfile.h winding.h zone.h \
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\
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GL/ati.h GL/defines.h GL/extensions.h GL/funcs.h GL/qf_draw.h \
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GL/qf_explosions.h GL/qf_funcs_list.h GL/qf_iqm.h GL/qf_lightmap.h \
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GL/qf_rlight.h GL/qf_rmain.h GL/qf_rsurf.h GL/qf_sky.h GL/qf_textures.h \
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GL/qf_vid.h GL/types.h \
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\
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GLSL/defines.h GLSL/funcs.h GLSL/qf_alias.h GLSL/qf_bsp.h GLSL/qf_draw.h \
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GLSL/qf_funcs_list.h GLSL/qf_iqm.h GLSL/qf_lightmap.h GLSL/qf_particles.h \
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GLSL/qf_textures.h GLSL/qf_vid.h GLSL/types.h \
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\
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math/dual.h math/half.h math/matrix3.h math/matrix4.h math/quaternion.h \
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math/vector.h \
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\
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plugin/cd.h plugin/console.h plugin/general.h plugin/input.h \
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plugin/snd_output.h plugin/snd_render.h plugin/vid_render.h
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