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https://git.code.sf.net/p/quake/quakeforge
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89f8dfce09
This fixes the annoying persistence of inputs when respawning and changing levels. Axis input clearing is hooked up but does nothing as of yet. Active device input clearing has always been hooked up, but also does nothing in the evdev and x11 drivers. |
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.. | ||
binding.h | ||
event.h | ||
event_names.h | ||
imt.h |