quakeforge/include/QF/Vulkan/qf_lightmap.h
Bill Currie d33f5b8d0d [vulkan] Make a lot of progress for brush models
Light maps are maybe updating, but as nothing is actually rendered yet,
it's hard to tell.
2021-01-20 01:28:54 +09:00

48 lines
1.5 KiB
C

/*
qf_lightmap.h
Vulkan lightmap stuff from the renderer.
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_lightmap_h
#define __QF_Vulkan_qf_lightmap_h
#define MAX_LIGHTMAPS 1024
#define BLOCK_WIDTH 64
#define BLOCK_HEIGHT 64
#include "QF/Vulkan/qf_vid.h"
struct vulkan_ctx_s;
struct model_s;
struct msurface_s;
void Vulkan_lightmap_init (struct vulkan_ctx_s *ctx);
void Vulkan_BuildLightmaps (struct model_s **models, int num_models, struct vulkan_ctx_s *ctx);
void Vulkan_CalcLightmaps (struct vulkan_ctx_s *ctx);
void Vulkan_BuildLightMap (struct msurface_s *surf, struct vulkan_ctx_s *ctx);
VkImageView Vulkan_LightmapImageView (struct vulkan_ctx_s *ctx) __attribute__((pure));
void Vulkan_FlushLightmaps (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_lightmap_h