quakeforge/tools/qfvis/source
Bill Currie 946867c82e [qfvis] Start work on an off-line fat pvs compiler
Extremely large maps take a very long time to process their PVS sets for
PHS or shadows, so having an off-line compiler seems like a good idea.
The data isn't written out yet, and the fat pvs code may not be optimal
for cache access, but it gets through ad_tears in about 500s (12
threads, compared to 2100s single-threaded in the qw server).
2021-07-26 22:42:03 +09:00
..
base-vis.c [util] Get vectors working for non-SSE archs 2021-06-01 18:53:53 +09:00
fatpvs.c [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00
flow.c [qfvis] Use simd vector code 2021-03-28 19:55:47 +09:00
Makemodule.am [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00
options.c [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00
qfvis.c [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00
soundphs.c [qfvis] Switch to unsigned for various counts 2021-03-27 20:55:15 +09:00