quakeforge/tools/qfvis/include
Bill Currie 946867c82e [qfvis] Start work on an off-line fat pvs compiler
Extremely large maps take a very long time to process their PVS sets for
PHS or shadows, so having an off-line compiler seems like a good idea.
The data isn't written out yet, and the fat pvs code may not be optimal
for cache access, but it gets through ad_tears in about 500s (12
threads, compared to 2100s single-threaded in the qw server).
2021-07-26 22:42:03 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
options.h [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00
vis.h [qfvis] Start work on an off-line fat pvs compiler 2021-07-26 22:42:03 +09:00