quakeforge/include/client
Bill Currie 30dc82f290 [qw] Use efrags for carried flags
This sorts out the unwanted use of R_EnqueueEntity, which will help with
removing another global (r_ent_queue), which is necessary for threaded
multi-pass rendering (ie, shadows).
2021-07-22 19:35:12 +09:00
..
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
locs.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00
view.h [client] Finish moving onground to viewstate 2021-03-20 00:58:37 +09:00