mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-20 01:11:18 +00:00
No description
structure to help tidy the command buffer struct up a bit, fixed a few bugs and probably created 100 more. A lot of things were changed to allow embedded commands: - Old buffers on the stack are left alone for Cbuf_ExecuteStack to clean up. This is so return values can be extracted from them. - The imperative flag has been added. An imperative buffer and all buffers following it can not be paused with the wait command. - The returning flag and retval dstring have been added. If a buffer returned something, the flag will be set. - The return command was added so there was something to use in the substitution. Return nukes all loop buffers since they don't really count as independent functions, sets the return value on the top buffer, and clears it. - Who knows what else. |
||
---|---|---|
cs-code | ||
debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge