quakeforge/libs/util/ops.c
Brian Koropoff bf323c3f0a Cleaned up Cmd_Args. It is no longer uselessly built up in
Cmd_TokenizeString since I realized the code was just pulling it apart and
putting it back together.  Added Cmd_Argsu to access the unprocessed
command.  Added support for else following if in such a way that
if/else if/else structures work.  Added support for unary operators in
EXP and added the ! (not) operator.  The ifnot command will be kept
for variety.
2002-04-24 22:33:04 +00:00

89 lines
1.6 KiB
C

/*
EXP equation evaluation routines
Copyright (C) 2000, 2001 Brian Koropoff
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, US
*/
#include <math.h>
float OP_Not (float op1, float op2)
{
return !op1;
}
float OP_Add (float op1, float op2)
{
return op1 + op2;
}
float OP_Sub (float op1, float op2)
{
return op1 - op2;
}
float OP_Mult (float op1, float op2)
{
return op1 * op2;
}
float OP_Div (float op1, float op2)
{
return op1 / op2;
}
float OP_Exp (float op1, float op2)
{
return pow(op1, op2);
}
float OP_Eq (float op1, float op2)
{
return op1 == op2;
}
float OP_Neq (float op1, float op2)
{
return op1 != op2;
}
float OP_Or (float op1, float op2)
{
return op1 || op2;
}
float OP_And (float op1, float op2)
{
return op1 && op2;
}
float OP_GreaterThan (float op1, float op2)
{
return op1 > op2;
}
float OP_LessThan (float op1, float op2)
{
return op1 < op2;
}
float OP_GreaterThanEqual (float op1, float op2)
{
return op1 >= op2;
}
float OP_LessThanEqual (float op1, float op2)
{
return op1 <= op2;
}