quakeforge/libs/client/cl_screen.c
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00

301 lines
7.8 KiB
C

/*
cl_screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/pcx.h"
#include "QF/screen.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
#include "QF/ui/view.h"
#include "r_local.h" //FIXME for r_cache_thrash
#include "client/hud.h"
#include "client/sbar.h"
#include "client/screen.h"
#include "client/view.h"
#include "client/world.h"
//#include "nq/include/client.h"
int scr_showpause;
static cvar_t scr_showpause_cvar = {
.name = "showpause",
.description =
"Toggles display of pause graphic",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showpause },
};
int scr_showram;
static cvar_t scr_showram_cvar = {
.name = "showram",
.description =
"Show RAM icon if game is running low on memory",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showram },
};
int scr_showturtle;
static cvar_t scr_showturtle_cvar = {
.name = "showturtle",
.description =
"Show a turtle icon if your fps is below 10",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showturtle },
};
view_t cl_screen_view;
static view_t net_view;
static view_t timegraph_view;
static view_t zgraph_view;
static view_t loading_view;
static view_t ram_view;
static view_t turtle_view;
static view_t pause_view;
static viewstate_t *_vs;//FIXME ick
static void
SCR_CShift (void)
{
mleaf_t *leaf;
int contents = CONTENTS_EMPTY;
if (_vs->active && cl_world.scene->worldmodel) {
vec4f_t origin;
origin = Transform_GetWorldPosition (_vs->camera_transform);
leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel);
contents = leaf->contents;
}
V_SetContentsColor (_vs, contents);
r_funcs->Draw_BlendScreen (_vs->cshift_color);
}
static void
scr_draw_views (void)
{
if (scr_showturtle) {
static int count;
if (r_data->frametime < 0.1) {
count = 0;
} else {
count++;
}
View_SetVisible (turtle_view, count > 2);
}
// turn off for screenshots
View_SetVisible (pause_view, scr_showpause && r_data->paused);
View_SetVisible (ram_view, scr_showram && r_cache_thrash);
double msg_time = _vs->realtime - _vs->last_servermessage;
View_SetVisible (net_view, (!_vs->demoplayback && msg_time >= 0.3));
View_SetVisible (loading_view, _vs->loading);
// FIXME cvar callbacks
View_SetVisible (timegraph_view, r_timegraph);
View_SetVisible (zgraph_view, r_zgraph);
}
static SCR_Func scr_funcs_normal[] = {
0, //Draw_Crosshair,
HUD_Draw_Views,
SCR_CShift,
Sbar_DrawCenterPrint,
scr_draw_views,
Con_DrawConsole,
0
};
static SCR_Func scr_funcs_intermission[] = {
HUD_Draw_Views,
Sbar_DrawCenterPrint,
scr_draw_views,
Con_DrawConsole,
0
};
static SCR_Func *scr_funcs[] = {
scr_funcs_normal,
scr_funcs_intermission,
};
static int cl_scale;
static int cl_xlen;
static int cl_ylen;
static void
cl_set_size (void)
{
int xlen = cl_xlen / cl_scale;
int ylen = cl_ylen / cl_scale;
printf ("cl_set_size: %d %d %d\n", cl_scale, xlen, ylen);
View_SetLen (cl_screen_view, xlen, ylen);
View_UpdateHierarchy (cl_screen_view);
}
static void
cl_scale_listener (void *data, const cvar_t *cvar)
{
cl_scale = *(int *) cvar->value.value;
cl_set_size ();
}
static void
cl_vidsize_listener (void *data, const viddef_t *vdef)
{
cl_xlen = vdef->width;
cl_ylen = vdef->height;
cl_set_size ();
}
void
CL_Init_Screen (void)
{
qpic_t *pic;
HUD_Init ();
cl_xlen = viddef.width;
cl_ylen = viddef.height;
cl_screen_view = View_New (hud_viewsys, nullview);
View_SetPos (cl_screen_view, 0, 0);
View_SetLen (cl_screen_view, viddef.width, viddef.height);
View_SetGravity (cl_screen_view, grav_northwest);
View_SetVisible (cl_screen_view, 1);
pic = r_funcs->Draw_PicFromWad ("ram");
ram_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (ram_view, 32, 0);
View_SetLen (ram_view, pic->width, pic->height);
View_SetGravity (ram_view, grav_northwest);
Ent_SetComponent (ram_view.id, hud_pic, ram_view.reg, &pic);
View_SetVisible (ram_view, 0);
pic = r_funcs->Draw_PicFromWad ("turtle");
turtle_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (turtle_view, 32, 0);
View_SetLen (turtle_view, pic->width, pic->height);
View_SetGravity (turtle_view, grav_northwest);
Ent_SetComponent (turtle_view.id, hud_pic, turtle_view.reg, &pic);
View_SetVisible (turtle_view, 0);
Cvar_Register (&scr_showpause_cvar, 0, 0);
Cvar_Register (&scr_showram_cvar, 0, 0);
Cvar_Register (&scr_showturtle_cvar, 0, 0);
pic = r_funcs->Draw_PicFromWad ("net");
net_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (net_view, 64, 0);
View_SetLen (net_view, pic->width, pic->height);
View_SetGravity (net_view, grav_northwest);
Ent_SetComponent (net_view.id, hud_pic, net_view.reg, &pic);
View_SetVisible (net_view, 0);
timegraph_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (timegraph_view, 0, 0);
View_SetLen (timegraph_view, r_data->vid->width, 100);
View_SetGravity (timegraph_view, grav_southwest);
void *rtg = R_TimeGraph;
Ent_SetComponent (timegraph_view.id, hud_func, timegraph_view.reg, &rtg);
View_SetVisible (timegraph_view, r_timegraph);
zgraph_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (zgraph_view, 0, 0);
View_SetLen (zgraph_view, r_data->vid->width, 100);
View_SetGravity (zgraph_view, grav_southwest);
void *rzg = R_ZGraph;
Ent_SetComponent (zgraph_view.id, hud_func, zgraph_view.reg, &rzg);
View_SetVisible (zgraph_view, r_zgraph);
const char *name = "gfx/loading.lmp";
pic = r_funcs->Draw_CachePic (name, 1);
loading_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (loading_view, 0, -24);
View_SetLen (loading_view, pic->width, pic->height);
View_SetGravity (loading_view, grav_center);
Ent_SetComponent (loading_view.id, hud_cachepic, loading_view.reg, &name);
View_SetVisible (loading_view, 0);
name = "gfx/pause.lmp";
pic = r_funcs->Draw_CachePic (name, 1);
pause_view = View_New (hud_viewsys, cl_screen_view);
View_SetPos (pause_view, 0, -24);
View_SetLen (pause_view, pic->width, pic->height);
View_SetGravity (pause_view, grav_center);
Ent_SetComponent (pause_view.id, hud_cachepic, pause_view.reg, &name);
View_SetVisible (pause_view, 0);
cvar_t *con_scale = Cvar_FindVar ("con_scale");
Cvar_AddListener (con_scale, cl_scale_listener, 0);
cl_scale_listener (0, con_scale);
VID_OnVidResize_AddListener (cl_vidsize_listener, 0);
}
void
CL_UpdateScreen (viewstate_t *vs)
{
unsigned index = !!vs->intermission;
_vs = vs;
if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
index = 0;
//FIXME not every time
if (vs->active) {
if (vs->watervis)
r_data->min_wateralpha = 0.0;
else
r_data->min_wateralpha = 1.0;
}
scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
V_PrepBlend (vs);
V_RenderView (vs);
SCR_UpdateScreen (vs->camera_transform, vs->time, scr_funcs[index]);
}