mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-19 07:20:50 +00:00
cd66dbfc97
It is currently an ugly hack for dealing with the separate quad queue, and the pipeline handling code needs a lot of cleanup, but it works quite well, though I do plan on moving to HarfBuzz for text shaping. One nice development is I got updating of descriptor sets working (just need to ensure the set is no longer in use by the command queue, which the multiple frames in flight makes easy).
230 lines
7.5 KiB
C
230 lines
7.5 KiB
C
/*
|
|
shader.c
|
|
|
|
Vulkan shader manager
|
|
|
|
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/shader.h"
|
|
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod_impalpha.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/shadow.geom.spvc"
|
|
|
|
typedef struct shaderdata_s {
|
|
const char *name;
|
|
const uint32_t *data;
|
|
size_t size;
|
|
} shaderdata_t;
|
|
|
|
static shaderdata_t builtin_shaders[] = {
|
|
{ "particle.vert", particle_vert, sizeof (particle_vert) },
|
|
{ "particle.geom", particle_geom, sizeof (particle_geom) },
|
|
{ "particle.frag", particle_frag, sizeof (particle_frag) },
|
|
{ "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) },
|
|
{ "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) },
|
|
{ "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) },
|
|
{ "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) },
|
|
{ "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) },
|
|
{ "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) },
|
|
{ "twod_impalpha.frag", twod_impalpha_frag, sizeof (twod_impalpha_frag) },
|
|
{ "twod.vert", twod_vert, sizeof (twod_vert) },
|
|
{ "twod.frag", twod_frag, sizeof (twod_frag) },
|
|
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
|
|
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
|
|
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
|
|
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
|
|
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
|
|
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
|
|
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
|
|
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
|
|
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
|
|
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
|
|
{ "compose.frag", compose_frag, sizeof (compose_frag) },
|
|
{ "alias.vert", alias_vert, sizeof (alias_vert) },
|
|
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
|
|
{ "alias.frag", alias_frag, sizeof (alias_frag) },
|
|
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
|
|
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
|
|
{ "iqm.vert", iqm_vert, sizeof (iqm_vert) },
|
|
{ "iqm.frag", iqm_frag, sizeof (iqm_frag) },
|
|
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
|
|
{ "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) },
|
|
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
|
|
{ "shadow.geom", shadow_geom, sizeof (shadow_geom) },
|
|
{}
|
|
};
|
|
|
|
#define BUILTIN "$builtin/"
|
|
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
|
|
#define SHADER "$shader/"
|
|
#define SHADER_SIZE (sizeof (SHADER) - 1)
|
|
|
|
VkShaderModule
|
|
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
shaderdata_t _data = {};
|
|
shaderdata_t *data = 0;
|
|
dstring_t *path = 0;
|
|
QFile *file = 0;
|
|
VkShaderModule shader = 0;
|
|
|
|
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
|
|
const char *name = shader_path + BUILTIN_SIZE;
|
|
|
|
for (int i = 0; builtin_shaders[i].name; i++) {
|
|
if (strcmp (builtin_shaders[i].name, name) == 0) {
|
|
data = &builtin_shaders[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
|
|
path = dstring_new ();
|
|
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
|
|
file = Qopen (path->str, "rbz");
|
|
} else {
|
|
file = QFS_FOpenFile (shader_path);
|
|
}
|
|
|
|
if (file) {
|
|
_data.size = Qfilesize (file);
|
|
_data.data = malloc (_data.size);
|
|
Qread (file, (void *) _data.data, _data.size);
|
|
Qclose (file);
|
|
data = &_data;
|
|
}
|
|
|
|
if (data) {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: creating shader module %s\n",
|
|
shader_path);
|
|
VkShaderModuleCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
|
|
0, data->size, data->data
|
|
};
|
|
|
|
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
|
|
shader_path);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: could not find shader %s\n",
|
|
shader_path);
|
|
}
|
|
|
|
if (path) {
|
|
dstring_delete (path);
|
|
}
|
|
if (_data.data) {
|
|
free ((void *) _data.data);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkDestroyShaderModule (dev, module, 0);
|
|
}
|