quakeforge/libs/video/renderer
Bill Currie 9349a739db [renderer] Run particle update in renderer update
This has little effect on sw/gl/glsl, but makes it so the particle
system isn't run on the CPU (redundantly) for vulkan.
2023-01-19 12:39:26 +09:00
..
gl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
glsl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
sw [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
vulkan [vulkan] Use dynamic descriptors for dynamic verts 2023-01-17 20:49:22 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c
Makemodule.am [vulkan] Use slice pipeline for glyphs 2023-01-05 16:34:01 +09:00
noisetextures.c
r_alias.c
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
r_cvar.c
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c
r_ent.c
r_fog.c
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [renderer] Move r_framecount update out of render_scene 2023-01-16 00:38:43 +09:00
r_main.c
r_part.c
r_progs.c [renderer] Don't mark made pics as cached 2022-12-14 12:40:14 +09:00
r_scrap.c
r_screen.c [renderer] Run particle update in renderer update 2023-01-19 12:39:26 +09:00
r_sprite.c
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_glsl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_sw.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_vulkan.c [vulkan] Create a vulkan-specific UpdateScreen 2023-01-19 11:33:49 +09:00