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https://git.code.sf.net/p/quake/quakeforge
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9348f7b89c
This required delaying the setting of the return pointer by call until after the current pointer had been saved, and thus passing the desired pointer into PR_CallFunction (which does have some advantages for C functions calling progs functions, but some dangers too (should ensure a 128 byte (32 word) buffer when calling untrusted code (which is any, really)). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |