quakeforge/include/QF/Vulkan/barrier.h
Bill Currie 39bb433498 [vulkan] Add an undefined to shader-ro barrier
I guess it's kind of UB, but it's handy for images that will be
conditionally written by the GPU but need to be in shader-read-only for
draw calls and the validation layers can't tell that the layers won't be
used.
2023-08-02 17:51:04 +09:00

53 lines
1.4 KiB
C

#ifndef __QF_Vulkan_barrier_h
#define __QF_Vulkan_barrier_h
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
typedef struct qfv_imagebarrier_s {
VkPipelineStageFlags srcStages;
VkPipelineStageFlags dstStages;
VkImageMemoryBarrier barrier;
} qfv_imagebarrier_t;
typedef struct qfv_bufferbarrier_s {
VkPipelineStageFlags srcStages;
VkPipelineStageFlags dstStages;
VkBufferMemoryBarrier barrier;
} qfv_bufferbarrier_t;
// image layout transitions
enum {
qfv_LT_Undefined_to_TransferDst,
qfv_LT_Undefined_to_General,
qfv_LT_Undefined_to_ShaderReadOnly,
qfv_LT_TransferDst_to_TransferSrc,
qfv_LT_TransferDst_to_General,
qfv_LT_TransferDst_to_ShaderReadOnly,
qfv_LT_TransferSrc_to_ShaderReadOnly,
qfv_LT_ShaderReadOnly_to_TransferDst,
qfv_LT_Undefined_to_DepthStencil,
qfv_LT_Undefined_to_Color,
};
// buffer barriers
enum {
qfv_BB_Unknown_to_TransferWrite,
qfv_BB_TransferWrite_to_VertexAttrRead,
qfv_BB_TransferWrite_to_IndexRead,
qfv_BB_TransferWrite_to_UniformRead,
qfv_BB_TransferWrite_to_ShaderRW,
qfv_BB_ShaderRW_to_ShaderRO,
qfv_BB_ShaderRW_to_ShaderRO_VA,
qfv_BB_ShaderRO_to_ShaderWrite,
qfv_BB_ShaderRO_VA_to_ShaderWrite,
qfv_BB_ShaderWrite_to_ShaderRO,
qfv_BB_ShaderWrite_to_ShaderRW,
};
extern const qfv_imagebarrier_t imageBarriers[];
extern const qfv_bufferbarrier_t bufferBarriers[];
#endif//__QF_Vulkan_barrier_h