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Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
debian debian/: Add xlibs to build-depends, set up alternatives for -common's 2001-10-31 11:25:36 +00:00
doc Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in 2001-12-16 21:39:50 +00:00
include some more const correctness (in gl_sky_clip.c) and make the sky poly debug 2002-01-03 18:18:45 +00:00
libs some more const correctness (in gl_sky_clip.c) and make the sky poly debug 2002-01-03 18:18:45 +00:00
nq fix the black player skins 2002-01-03 06:26:57 +00:00
qw start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
RPM make dist and rpms work again 2002-01-02 16:21:02 +00:00
tools Add quaketoascii program, from Dwayne C. Litzenberger <dlitz@dlitz.net> 2001-12-31 18:10:20 +00:00
.gitignore Ignore generated files. 2001-11-03 05:15:07 +00:00
acconfig.h fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
acinclude.m4 cat /usr/share/aclocal/xmms.m4 >> acinclude.m4 for those without xmms.m4 2001-10-05 20:16:22 +00:00
bootstrap INSTALL: 2001-10-08 03:41:23 +00:00
configure.ac fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am get "make dist" working again 2001-09-04 21:00:08 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO just a couple of server list todos 2001-12-12 00:29:09 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge