quakeforge/libs/video/renderer/glsl
Bill Currie 928dd92276 Use 0.0 instead of 0.5 for t for palette lookups.
I realized it's pretty silly using colormap + palette when I can just
combine the two into one and have a 2D palette. This is in preparation for
that.
2012-01-14 20:51:43 +09:00
..
glsl_alias.c Remove some redundate statements. 2012-01-08 20:38:56 +09:00
glsl_bsp.c Perform some black magic. 2012-01-12 21:23:39 +09:00
glsl_draw.c Fix the wonky viewsize border. 2012-01-13 19:47:16 +09:00
glsl_lightmap.c Get the lightmap texture properly. 2012-01-09 21:13:40 +09:00
glsl_main.c Enable the view model. 2012-01-14 20:07:43 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Fix the wonky viewsize border. 2012-01-13 19:47:16 +09:00
glsl_sprite.c Get sprite interpolation working. 2012-01-04 18:31:35 +09:00
glsl_textures.c Rewrite GL_LoadQuakeMipTex to generate mips itself. 2012-01-14 19:02:06 +09:00
Makefile.am Implement skyboxes. 2012-01-12 11:05:34 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.vert Try, but fail, to render the world. 2012-01-08 20:39:36 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepnt.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakepnt.vert Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakeskb.frag Load the skybox faces into the correct cubemap slots. 2012-01-12 15:13:19 +09:00
quakeski.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00