quakeforge/libs/gamecode/engine
Bill Currie 928d343295 pr_comp.h:
o	add ev_uniteger to the types enum
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
	o	add uinteger accessors
pr_exec.c:
	o	implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
	o	prototype inc_users
qfcc.h:
	o	add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
	o	don't bother emiting an assignment to a temp def that's only used once
		(ie, it's never read, only written to)
	o	support the new if* instructions
expr.c:
	o	support the new if* insructions
	o	dectect expression loops in append_expr
	o	support unsigned integers
	o	re-work temp def usage counting
pr_def.c
	o	debugging for temp def usage counts
pr_opcode.c:
	o	support the new if* instructions
qc-parse.y:
	o	provide defines for IFBE IFB IFAE IFA
switch.c:
	o	do binary searches for strings, floats and ints if there are more than
		8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am Aaaaaaand, it's done! 2001-09-28 10:31:20 +00:00
pr_debug.c break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
pr_edict.c pr_comp.h: 2001-11-02 22:41:11 +00:00
pr_exec.c pr_comp.h: 2001-11-09 00:58:16 +00:00
pr_opcode.c pr_comp.h: 2001-11-09 00:58:16 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00