quakeforge/libs/video/renderer/vulkan
Bill Currie 928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00
..
shader [vulkan] Correct the skysheet scaling 2021-07-24 14:23:06 +09:00
test [vulkan] Fix up test function api 2021-08-11 12:31:03 +09:00
vkgen [vkgen] Name-shorten extension enum flag bits 2021-11-30 18:10:48 +09:00
barrier.c [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
buffer.c [vulkan] Add function to compute next offset 2021-12-24 06:45:12 +09:00
capture.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
command.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
deferred.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
descriptor.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
device.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
image.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
instance.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
pipeline.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
projection.c [vulkan] Add tan and cos perspective projection 2021-04-29 19:27:01 +09:00
qfpipeline.plist [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
renderpass.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
scrap.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
shader.c [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
shadow.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
staging.c [vulkan] Set staging fence timeout to 5 seconds 2021-12-24 06:45:12 +09:00
swapchain.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vkparse.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vkparse.plist [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_alias.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_bsp.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_compose.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_draw.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_lighting.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_lightmap.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
vulkan_main.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vulkan_matrices.c [vulkan] Calculate matrix offset correctly 2021-12-24 06:45:12 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
vulkan_vid_common.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00