mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-29 05:31:26 +00:00
Multiple render passes are needed for supporting shadow mapping, and this is a huge step towards breaking the Vulkan render free of Quake, and hopefully will lead the way for breaking the GL renderers free as well. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |