quakeforge/libs/video
Bill Currie 928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00
..
renderer [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
targets [x11] Create barriers only when grabbing 2021-12-06 07:27:08 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00