quakeforge/qw/source/cl_main.c
Bill Currie bc82241e1c [client] Pre-cache temp entity data after clearing memory
This is a particularly ancient bug, sort of introduced by rhamph when he
optimized temp entity model handling and later exacerbated by me.
However, I suspect the actual problem is limited to nq as qw's gamedir
handling would have caused the models to be reloaded, but nq doesn't
ever change game directories once running.
2022-05-19 13:26:45 +09:00

2155 lines
51 KiB
C

/*
cl_main.c
Client main loop
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_WINDOWS_H
# include "winquake.h"
#endif
#include <sys/types.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_NETINET_IN_H
# define model_t sun_model_t
# include <netinet/in.h>
# undef model_t
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_WINSOCK_H
# include <winsock.h>
#endif
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <setjmp.h>
#include "qfalloca.h"
#include "QF/cbuf.h"
#include "QF/idparse.h"
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/input.h"
#include "QF/joystick.h"
#include "QF/keys.h"
#include "QF/model.h"
#include "QF/msg.h"
#include "QF/png.h"
#include "QF/progs.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/quakeio.h"
#include "QF/ruamoko.h"
#include "QF/plist.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/gib.h"
#include "QF/plugin/console.h"
#include "QF/scene/transform.h"
#include "QF/scene/scene.h"
#include "buildnum.h"
#include "compat.h"
#include "sbar.h"
#include "client/particles.h"
#include "client/temp_entities.h"
#include "client/view.h"
#include "client/world.h"
#include "qw/bothdefs.h"
#include "qw/pmove.h"
#include "qw/include/cl_cam.h"
#include "qw/include/cl_chat.h"
#include "qw/include/cl_demo.h"
#include "qw/include/cl_ents.h"
#include "qw/include/cl_http.h"
#include "qw/include/cl_input.h"
#include "qw/include/cl_main.h"
#include "qw/include/cl_parse.h"
#include "qw/include/cl_pred.h"
#include "qw/include/cl_skin.h"
#include "qw/include/cl_slist.h"
#include "qw/include/client.h"
#include "qw/include/game.h"
#include "qw/include/host.h"
#include "netchan.h"
CLIENT_PLUGIN_PROTOS
static plugin_list_t client_plugin_list[] = {
CLIENT_PLUGIN_LIST
};
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cbuf_t *cl_cbuf;
cbuf_t *cl_stbuf;
float cl_mem_size;
static cvar_t cl_mem_size_cvar = {
.name = "cl_mem_size",
.description =
"Amount of memory (in MB) to allocate for the "
PACKAGE_NAME
" heap",
.default_value = "32",
.flags = CVAR_ROM,
.value = { .type = &cexpr_float, .value = &cl_mem_size },
};
char *rcon_password;
static cvar_t rcon_password_cvar = {
.name = "rcon_password",
.description =
"Set the password for rcon 'root' commands",
.default_value = "",
.flags = CVAR_NONE,
.value = { .type = 0, .value = &rcon_password },
};
char *rcon_address;
static cvar_t rcon_address_cvar = {
.name = "rcon_address",
.description =
"server IP address when client not connected - for sending rcon "
"commands",
.default_value = "",
.flags = CVAR_NONE,
.value = { .type = 0, .value = &rcon_address },
};
int cl_writecfg;
static cvar_t cl_writecfg_cvar = {
.name = "cl_writecfg",
.description =
"write config files?",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_writecfg },
};
int cl_allow_cmd_pkt;
static cvar_t cl_allow_cmd_pkt_cvar = {
.name = "cl_allow_cmd_pkt",
.description =
"enables packets from the likes of gamespy",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_allow_cmd_pkt },
};
char *cl_cmd_pkt_adr;
static cvar_t cl_cmd_pkt_adr_cvar = {
.name = "cl_cmd_pkt_adr",
.description =
"allowed address for non-local command packet",
.default_value = "",
.flags = CVAR_NONE,
.value = { .type = 0, .value = &cl_cmd_pkt_adr },
};
int cl_paranoid;
static cvar_t cl_paranoid_cvar = {
.name = "cl_paranoid",
.description =
"print source address of connectionless packets even when coming from "
"the server being connected to.",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_paranoid },
};
float cl_timeout;
static cvar_t cl_timeout_cvar = {
.name = "cl_timeout",
.description =
"server connection timeout (since last packet received)",
.default_value = "60",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &cl_timeout },
};
int cl_draw_locs;
static cvar_t cl_draw_locs_cvar = {
.name = "cl_draw_locs",
.description =
"Draw location markers.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_draw_locs },
};
int cl_shownet;
static cvar_t cl_shownet_cvar = {
.name = "cl_shownet",
.description =
"show network packets. 0=off, 1=basic, 2=verbose",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_shownet },
};
int cl_autoexec;
static cvar_t cl_autoexec_cvar = {
.name = "cl_autoexec",
.description =
"exec autoexec.cfg on gamedir change",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &cl_autoexec },
};
int cl_quakerc;
static cvar_t cl_quakerc_cvar = {
.name = "cl_quakerc",
.description =
"exec quake.rc on startup",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_quakerc },
};
float cl_maxfps;
static cvar_t cl_maxfps_cvar = {
.name = "cl_maxfps",
.description =
"maximum frames rendered in one second. 0 == 72",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &cl_maxfps },
};
int cl_usleep;
static cvar_t cl_usleep_cvar = {
.name = "cl_usleep",
.description =
"Turn this on to save cpu when fps limited. May affect frame rate "
"adversely depending on local machine/os conditions",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &cl_usleep },
};
int cl_model_crcs;
static cvar_t cl_model_crcs_cvar = {
.name = "cl_model_crcs",
.description =
"Controls setting of emodel and pmodel info vars. Required by some "
"servers, but clearing this can make the difference between connecting"
" and not connecting on some others.",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &cl_model_crcs },
};
int cl_predict_players;
static cvar_t cl_predict_players_cvar = {
.name = "cl_predict_players",
.description =
"If this is 0, no player prediction is done",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_predict_players },
};
int cl_solid_players;
static cvar_t cl_solid_players_cvar = {
.name = "cl_solid_players",
.description =
"Are players solid? If off, you can walk through them with difficulty",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_solid_players },
};
char *localid;
static cvar_t localid_cvar = {
.name = "localid",
.description =
"Used by gamespy+others to authenticate when sending commands to the "
"client",
.default_value = "",
.flags = CVAR_NONE,
.value = { .type = 0, .value = &localid },
};
int cl_port;
static cvar_t cl_port_cvar = {
.name = "cl_port",
.description =
"UDP Port for client to use.",
.default_value = PORT_CLIENT,
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_port },
};
int cl_autorecord;
static cvar_t cl_autorecord_cvar = {
.name = "cl_autorecord",
.description =
"Turn this on, if you want to record every game",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &cl_autorecord },
};
float cl_fb_players;
static cvar_t cl_fb_players_cvar = {
.name = "cl_fb_players",
.description =
"fullbrightness of player models. server must allow (via fbskins "
"serverinfo).",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &cl_fb_players },
};
static qboolean allowremotecmd = true;
/* info mirrors */
char *password;
static cvar_t password_cvar = {
.name = "password",
.description =
"Set the server password for players",
.default_value = "",
.flags = CVAR_NONE,
.value = { .type = 0, .value = &password },
};
int spectator;
static cvar_t spectator_cvar = {
.name = "spectator",
.description =
"Set to 1 before connecting to become a spectator",
.default_value = "",
.flags = CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &spectator },
};
char *cl_name;
static cvar_t cl_name_cvar = {
.name = "_cl_name",
.description =
"Player name",
.default_value = "player",
.flags = CVAR_ARCHIVE,
.value = { .type = 0, .value = &cl_name },
};
float team;
static cvar_t team_cvar = {
.name = "team",
.description =
"Team player is on.",
.default_value = "",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_float, .value = &team },
};
float rate;
static cvar_t rate_cvar = {
.name = "rate",
.description =
"Amount of bytes per second server will send/download to you",
.default_value = "10000",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_float, .value = &rate },
};
int noaim;
static cvar_t noaim_cvar = {
.name = "noaim",
.description =
"Auto aim off switch. Set to 1 to turn off.",
.default_value = "0",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &noaim },
};
int msg;
static cvar_t msg_cvar = {
.name = "msg",
.description =
"Determines the type of messages reported 0 is maximum, 4 is none",
.default_value = "1",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &msg },
};
/* GIB events */
gib_event_t *cl_player_health_e, *cl_chat_e;
client_static_t cls;
client_state_t cl;
entity_state_t cl_baselines[MAX_EDICTS];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
double con_frametime;
double con_realtime;
double oldcon_realtime;
size_t host_hunklevel;
int host_speeds;
static cvar_t host_speeds_cvar = {
.name = "host_speeds",
.description =
"set for running times",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &host_speeds },
};
int hud_fps;
static cvar_t hud_fps_cvar = {
.name = "hud_fps",
.description =
"display realtime frames per second",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_fps },
};
int hud_ping;
static cvar_t hud_ping_cvar = {
.name = "hud_ping",
.description =
"display current ping to server",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_ping },
};
int hud_pl;
static cvar_t hud_pl_cvar = {
.name = "hud_pl",
.description =
"display current packet loss to server",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_pl },
};
int hud_time;
static cvar_t hud_time_cvar = {
.name = "hud_time",
.description =
"display the current time",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_time },
};
int fps_count;
jmp_buf host_abort;
char *server_version = NULL; // version of server we connected to
static netadr_t cl_cmd_packet_address;
static void
CL_Quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
CL_Disconnect ();
Sys_Quit ();
}
static void
pointfile_f (void)
{
CL_LoadPointFile (cl_world.scene->worldmodel);
}
static void
CL_Version_f (void)
{
Sys_Printf ("%s Version %s\n", PACKAGE_NAME, PACKAGE_VERSION);
Sys_Printf ("Binary: " __TIME__ " " __DATE__ "\n");
}
/*
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
*/
static void
CL_SendConnectPacket (void)
{
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
Sys_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (cls.server_addr.port == 0)
cls.server_addr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
cls.qport = qport;
const char *data = va (0, "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION,
cls.qport, cls.challenge,
Info_MakeString (cls.userinfo, 0));
Netchan_SendPacket (strlen (data), data, cls.server_addr);
}
/*
CL_CheckForResend
Resend a connect message if the last one has timed out
*/
static void
CL_CheckForResend (void)
{
static const char *getchallenge = "\377\377\377\377getchallenge\n";
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
Sys_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (cls.server_addr.port == 0)
cls.server_addr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
VID_SetCaption (va (0, "Connecting to %s", cls.servername->str));
Sys_Printf ("Connecting to %s...\n", cls.servername->str);
Netchan_SendPacket (strlen (getchallenge), (void *) getchallenge,
cls.server_addr);
}
void
CL_BeginServerConnect (void)
{
connect_time = 0;
CL_CheckForResend ();
}
static void
CL_Connect_f (void)
{
const char *server;
if (Cmd_Argc () != 2) {
Sys_Printf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect ();
CL_Chat_Flush_Ignores ();
dstring_copystr (cls.servername, server);
CL_BeginServerConnect ();
}
/*
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
*/
static void
CL_Rcon_f (void)
{
netadr_t to;
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else {
if (!rcon_address[0]) {
Sys_Printf ("You must either be connected, or set the "
"'rcon_address' cvar to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address, &to);
if (to.port == 0)
to.port = BigShort (27500);
}
const char *message;
message = va (0, "\377\377\377\377rcon %s %s", rcon_password, Cmd_Args (1));
Netchan_SendPacket (strlen (message) + 1, message, to);
}
void
CL_ClearState (void)
{
int i;
S_StopAllSounds ();
if (cl.viewstate.weapon_entity) {
Scene_DestroyEntity (cl_world.scene, cl.viewstate.weapon_entity);
}
// wipe the entire cl structure
if (cl.serverinfo)
Info_Destroy (cl.serverinfo);
if (cl.players)
free (cl.players);
__auto_type cam = cl.viewstate.camera_transform;
memset (&cl, 0, sizeof (cl));
cl.viewstate.camera_transform = cam;
cl.players = calloc (MAX_CLIENTS, sizeof (player_info_t));
SCR_SetFullscreen (0);
cl.maxclients = MAX_CLIENTS;
cl.viewstate.voffs_enabled = 0;
cl.viewstate.chasestate = &cl.chasestate;
cl.chasestate.viewstate = &cl.viewstate;
cl.viewstate.punchangle = (vec4f_t) {0, 0, 0, 1};
// Note: we should probably hack around this and give diff values for
// diff gamedirs
cl.fpd = FPD_DEFAULT;
cl.fbskins = FBSKINS_DEFAULT;
for (i = 0; i < UPDATE_BACKUP; i++)
cl.frames[i].packet_entities.entities = qw_entstates.frame[i];
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
Sys_MaskPrintf (SYS_dev, "Clearing memory\n");
VID_ClearMemory ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (0, host_hunklevel);
CL_ClearEnts ();
CL_ClearTEnts ();
cl.viewstate.weapon_entity = Scene_CreateEntity (cl_world.scene);
CL_Init_Entity (cl.viewstate.weapon_entity);
r_data->view_model = cl.viewstate.weapon_entity;
CL_TEnts_Precache ();
SCR_NewScene (0);
SZ_Clear (&cls.netchan.message);
if (centerprint)
dstring_clearstr (centerprint);
}
/*
CL_StopCshifts
Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
*/
static void
CL_StopCshifts (void)
{
int i;
for (i = 0; i < NUM_CSHIFTS; i++)
cl.viewstate.cshifts[i].percent = 0;
for (i = 0; i < MAX_CL_STATS; i++)
cl.stats[i] = 0;
}
static void
CL_RemoveQFInfoKeys (void)
{
Info_RemoveKey (cls.userinfo, "*cap");
Info_RemoveKey (cls.userinfo, "*qf_version");
Info_RemoveKey (cls.userinfo, "*qsg_version");
}
/*
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
*/
void
CL_Disconnect (void)
{
byte final[10];
int i;
connect_time = -1;
VID_SetCaption ("Disconnected");
// stop sounds (especially looping!)
S_StopAllSounds ();
// Clean the Cshifts
CL_StopCshifts ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state != ca_disconnected) {
if (cls.demorecording)
CL_StopRecording ();
final[0] = clc_stringcmd;
strcpy ((char *) final + 1, "drop");
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
CL_SetState (ca_disconnected);
cls.demoplayback = cls.demorecording = cls.timedemo = false;
cls.demoplayback2 = false;
CL_RemoveQFInfoKeys ();
}
Cam_Reset ();
if (cls.download) {
CL_HTTP_Reset ();
dstring_clearstr (cls.downloadname);
dstring_clearstr (cls.downloadurl);
dstring_clearstr (cls.downloadtempname);
Qclose (cls.download);
cls.download = NULL;
}
CL_StopUpload ();
Team_ResetTimers ();
// remove player info strings
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].userinfo)
Info_Destroy (cl.players[i].userinfo);
memset (&cl.players[i], 0, sizeof (cl.players[i]));
}
cl_world.scene->worldmodel = NULL;
cl.validsequence = 0;
}
void
CL_Disconnect_f (void)
{
CL_Disconnect ();
}
/*
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
*/
static void
CL_User_f (void)
{
int uid, i;
if (Cmd_Argc () != 2) {
Sys_Printf ("Usage: user <username / userid>\n");
return;
}
uid = atoi (Cmd_Argv (1));
for (i = 0; i < MAX_CLIENTS; i++) {
if (!cl.players[i].name->value[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp (cl.players[i].name->value, Cmd_Argv (1))) {
Info_Print (cl.players[i].userinfo);
return;
}
}
Sys_Printf ("User not in server.\n");
}
/*
CL_Users_f
Dump userids for all current players
*/
static void
CL_Users_f (void)
{
int c, i;
c = 0;
Sys_Printf ("userid frags name\n");
Sys_Printf ("------ ----- ----\n");
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name && cl.players[i].name->value[0]) {
Sys_Printf ("%6i %4i %s\n", cl.players[i].userid,
cl.players[i].frags, cl.players[i].name->value);
c++;
}
}
Sys_Printf ("%i total users\n", c);
}
/*
CL_FullServerinfo_f
Sent by server when serverinfo changes
*/
static void
CL_FullServerinfo_f (void)
{
const char *p;
if (Cmd_Argc () != 2) {
Sys_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
Sys_MaskPrintf (SYS_dev, "Cmd_Argv (1): '%s'\n", Cmd_Argv (1));
Info_Destroy (cl.serverinfo);
cl.serverinfo = Info_ParseString (Cmd_Argv (1), MAX_SERVERINFO_STRING, 0);
Sys_MaskPrintf (SYS_dev, "cl.serverinfo: '%s'\n",
Info_MakeString (cl.serverinfo, 0));
if ((p = Info_ValueForKey (cl.serverinfo, "*qf_version")) && *p) {
if (server_version == NULL)
Sys_Printf ("QuakeForge v%s Server\n", p);
server_version = strdup (p);
} else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) {
if (server_version == NULL)
Sys_Printf ("QuakeWorld v%s Server\n", p);
server_version = strdup (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "*qsg_version")) && *p) {
if ((cl.stdver = atof (p)))
Sys_Printf ("Server supports QSG v%s protocol\n", p);
else
Sys_Printf ("Invalid QSG Protocol number: %s", p);
}
cl.viewstate.chase = cl.sv_cshifts = cl.no_pogo_stick = cl.teamplay = 0;
if ((p = Info_ValueForKey (cl.serverinfo, "chase")) && *p) {
cl.viewstate.chase = atoi (p);
}
cl.viewstate.chase |= cls.demoplayback;
if ((p = Info_ValueForKey (cl.serverinfo, "cshifts")) && *p) {
cl.sv_cshifts = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "no_pogo_stick")) && *p) {
cl.no_pogo_stick = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "teamplay")) && *p) {
cl.teamplay = atoi (p);
Sbar_DMO_Init_f (0, 0); // HUD setup, cl.teamplay changed
}
if ((p = Info_ValueForKey (cl.serverinfo, "watervis")) && *p) {
cl.watervis = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "fpd")) && *p) {
cl.fpd = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "fbskins")) && *p) {
cl.fbskins = atoi (p);
}
// R_LoadSkys does the right thing with null pointers.
r_funcs->R_LoadSkys (Info_ValueForKey (cl.serverinfo, "sky"));
}
static void
CL_AddQFInfoKeys (void)
{
// set the capabilities info. single char flags (possibly with modifiers)
// defined capabilities (* = not implemented):
// z client can accept gzipped files.
// h http transfers
// f * ftp transfers
// a * audio channel (voice chat)
// i * irc
// p pogo stick control
// t team messages
static const char *cap = "pt"
#ifdef HAVE_ZLIB
"z"
#endif
#ifdef HAVE_LIBCURL
"h"
#endif
;
Info_SetValueForStarKey (cls.userinfo, "*cap", cap, 0);
Info_SetValueForStarKey (cls.userinfo, "*qf_version", PACKAGE_VERSION, 0);
Info_SetValueForStarKey (cls.userinfo, "*qsg_version", QW_QSG_VERSION, 0);
}
/*
CL_FullInfo_f
Allow clients to change userinfo
Casey was here :)
*/
static void
CL_FullInfo_f (void)
{
info_t *info;
if (Cmd_Argc () != 2) {
Sys_Printf ("fullinfo <complete info string>\n");
return;
}
info = Info_ParseString (Cmd_Argv (1), MAX_INFO_STRING, 0);
Info_AddKeys (cls.userinfo, info);
Info_Destroy (info);
}
/*
CL_SetInfo_f
Allow clients to change userinfo
*/
static void
CL_SetInfo_f (void)
{
if (Cmd_Argc () == 1) {
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc () != 3) {
Sys_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (strcaseequal (Cmd_Argv (1), pmodel_name)
|| strcaseequal (Cmd_Argv (1), emodel_name))
return;
Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2),
(!strequal (Cmd_Argv (1), "name")) |
(strequal (Cmd_Argv (2), "team") << 1));
if (cls.state >= ca_connected)
CL_Cmd_ForwardToServer ();
}
/*
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
*/
static void
CL_Packet_f (void)
{
char *send;
char *out;
const char *in;
int i, l;
netadr_t adr;
if (Cmd_Argc () != 3) {
Sys_Printf ("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv (1), &adr)) {
Sys_Printf ("Bad address\n");
return;
}
in = Cmd_Argv (2);
send = malloc (strlen (in) + 4 + 1);
out = send + 4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i = 0; i < l; i++) {
if (in[i] == '\\' && in[i + 1] == 'n') {
*out++ = '\n';
i++;
} else
*out++ = in[i];
}
*out = 0;
Netchan_SendPacket (out - send, send, adr);
free (send);
}
/*
CL_NextDemo
Called to play the next demo in the demo loop
*/
void
CL_NextDemo (void)
{
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
cls.demonum = -1;
return;
}
}
Cbuf_InsertText (cl_cbuf, va (0, "playdemo %s\n", cls.demos[cls.demonum]));
cls.demonum++;
}
/*
CL_Changing_f
Sent as just a hint to the client that they should
drop to full console
*/
static void
CL_Changing_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds ();
cl.intermission = 0;
cl.viewstate.intermission = 0;
SCR_SetFullscreen (0);
CL_SetState (ca_connected); // not active anymore, but not
// disconnected
Sys_Printf ("\nChanging map...\n");
}
/*
CL_Reconnect_f
The server is changing levels
*/
static void
CL_Reconnect_f (void)
{
if (cls.download) // don't change when downloading
return;
if (cls.demoplayback)
return;
S_StopAllSounds ();
if (cls.state == ca_connected) {
Sys_Printf ("reconnecting...\n");
VID_SetCaption ("Reconnecting");
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (!*cls.servername->str) {
Sys_Printf ("No server to which to reconnect...\n");
return;
}
CL_Disconnect ();
CL_BeginServerConnect ();
}
/*
CL_ConnectionlessPacket
Responses to broadcasts, etc
*/
static void
CL_ConnectionlessPacket (void)
{
const char *s;
int c;
MSG_BeginReading (net_message);
MSG_ReadLong (net_message); // skip the -1
c = MSG_ReadByte (net_message);
if (net_message->badread)
return;
if (!cls.demoplayback
&& (cl_paranoid
|| !NET_CompareAdr (net_from, cls.server_addr)))
Sys_Printf ("%s: ", NET_AdrToString (net_from));
if (c == S2C_CONNECTION) {
Sys_Printf ("connection\n");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Sys_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (&cls.netchan, net_from, cls.qport, NC_QPORT_SEND);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
CL_SetState (ca_connected);
Sys_Printf ("Connected.\n");
allowremotecmd = false; // localid required now for remote
// cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) {
char *cmdtext;
int len;
Sys_Printf ("client command\n");
if (!cl_allow_cmd_pkt
|| (!NET_CompareBaseAdr (net_from, net_local_adr)
&& !NET_CompareBaseAdr (net_from, net_loopback_adr)
&& (!cl_cmd_pkt_adr[0]
|| !NET_CompareBaseAdr (net_from,
cl_cmd_packet_address)))) {
Sys_Printf ("Command packet from remote host. Ignored.\n");
return;
}
if (cl_cmd_pkt_adr[0]
&& NET_CompareBaseAdr (net_from, cl_cmd_packet_address))
allowremotecmd = false; // force password checking
s = MSG_ReadString (net_message);
cmdtext = alloca (strlen (s) + 1);
strcpy (cmdtext, s);
s = MSG_ReadString (net_message);
while (*s && isspace ((byte) *s))
s++;
len = strlen (s);
while (len && isspace ((byte) s[len - 1]))
len--;
if (!allowremotecmd && (!*localid ||
(int) strlen (localid) > len ||
strncmp (localid, s, len))) {
if (!*localid) {
Sys_Printf ("===========================\n");
Sys_Printf ("Command packet received from local host, but no "
"localid has been set. You may need to upgrade "
"your server browser.\n");
Sys_Printf ("===========================\n");
return;
}
Sys_Printf ("===========================\n");
Sys_Printf
("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and %s.\n", s,
localid, PACKAGE_NAME);
Sys_Printf ("===========================\n");
Cvar_Set ("localid", "");
return;
}
Sys_Printf ("%s\n", cmdtext);
Cbuf_AddText (cl_cbuf, cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT) {
s = MSG_ReadString (net_message);
if (SL_CheckStatus (NET_AdrToString (net_from), s))
{
Sys_Printf ("status response\n");
return;
} else if (!cls.demoplayback
&& (cl_paranoid
|| !NET_CompareAdr (net_from, cls.server_addr))) {
Sys_Printf ("print\n");
}
Sys_Printf ("%s", s);
return;
}
// ping from somewhere
if (c == A2A_PING) {
char data[6];
Sys_Printf ("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
Netchan_SendPacket (6, &data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Sys_Printf ("challenge");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Sys_Printf ("\nDup challenge received. Ignored.\n");
return;
}
s = MSG_ReadString (net_message);
cls.challenge = atoi (s);
if (strstr (s, "QF")) {
Sys_Printf (": QuakeForge server detected\n");
CL_AddQFInfoKeys ();
} else if (strstr (s, "EXT")) {
CL_AddQFInfoKeys ();
} else {
Sys_Printf ("\n");
}
CL_SendConnectPacket ();
return;
}
if (c == M2C_MASTER_REPLY)
{
Sys_Printf ("Master Server Reply\n");
MSG_ReadByte (net_message);
s = MSG_ReadString (net_message);
MSL_ParseServerList (s);
return;
}
if (c == svc_disconnect) {
if (cls.demoplayback)
Host_EndGame ("End of demo");
else
Sys_Printf ("svc_disconnect\n");
return;
}
Sys_Printf ("unknown: %c\n", c);
}
void
CL_ReadPackets (void)
{
while (CL_GetMessage ()) {
// non-packet set up by the demo reader
if ((int) net_message->message->cursize == -1) {
continue;
}
if (cls.demoplayback && net_packetlog)
Log_Incoming_Packet (net_message->message->data,
net_message->message->cursize, 0);
// remote command packet
if (*(int *) net_message->message->data == -1) {
CL_ConnectionlessPacket ();
continue;
}
if (net_message->message->cursize == 1
&& *(char *) net_message->message->data == A2A_ACK) {
Sys_Printf ("ping ack\n");
SL_CheckPing (NET_AdrToString (net_from));
continue;
}
if (net_message->message->cursize < 8 && !cls.demoplayback2) {
Sys_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
continue;
}
// packet from server
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address)) {
Sys_MaskPrintf (SYS_dev,
"%s:sequenced packet without connection\n",
NET_AdrToString (net_from));
continue;
}
if (!cls.demoplayback2) {
if (!Netchan_Process (&cls.netchan))
continue; // wasn't accepted for some reason
} else {
MSG_BeginReading (net_message);
}
if (cls.state != ca_disconnected)
CL_ParseServerMessage ();
}
// check timeout
if (!cls.demoplayback && cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout) {
Sys_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
static void
CL_Download_f (void)
{
if (cls.state == ca_disconnected || cls.demoplayback) {
Sys_Printf ("Must be connected.\n");
return;
}
if (Cmd_Argc () != 2) {
Sys_Printf ("Usage: download <datafile>\n");
return;
}
dstring_copystr (cls.downloadname, Cmd_Argv (1));
dstring_copystr (cls.downloadtempname, Cmd_Argv (1));
QFS_StripExtension (cls.downloadname->str, cls.downloadtempname->str);
dstring_appendstr (cls.downloadtempname, ".tmp");
cls.download = QFS_WOpen (cls.downloadname->str, 0);
if (cls.download) {
cls.downloadtype = dl_single;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va (0, "download %s\n", Cmd_Argv (1)));
} else {
Sys_Printf ("error downloading %s: %s\n", Cmd_Argv (1),
strerror (errno));
}
}
static void
Force_CenterView_f (void)
{
cl.viewstate.player_angles[PITCH] = 0;
}
static void
CL_PRotate_f (void)
{
if ((cl.fpd & FPD_LIMIT_PITCH) || Cmd_Argc() < 2)
return;
cl.viewstate.player_angles[PITCH] += atoi (Cmd_Argv (1));
if (cl.viewstate.player_angles[PITCH] < -70)
cl.viewstate.player_angles[PITCH] = -70;
else if (cl.viewstate.player_angles[PITCH] > 80)
cl.viewstate.player_angles[PITCH] = 80;
}
static void
CL_Rotate_f (void)
{
if ((cl.fpd & FPD_LIMIT_YAW) || Cmd_Argc() < 2)
return;
cl.viewstate.player_angles[YAW] += atoi (Cmd_Argv (1));
cl.viewstate.player_angles[YAW] = anglemod(cl.viewstate.player_angles[YAW]);
}
void
CL_SetState (cactive_t state)
{
static const char *state_names[] = {
"ca_disconnected",
"ca_demostate",
"ca_connected",
"ca_onserver",
"ca_active",
};
cactive_t old_state = cls.state;
Sys_MaskPrintf (SYS_dev, "CL_SetState (%s)\n", state_names[state]);
cls.state = state;
cl.viewstate.active = cls.state == ca_active;
cl.viewstate.drift_enabled = !cls.demoplayback;
if (old_state != state) {
if (old_state == ca_active) {
// leaving active state
IN_ClearStates ();
CL_ClearState ();
// Auto demo recorder stops here
if (cl_autorecord && cls.demorecording)
CL_StopRecording ();
SCR_NewScene (0);
} else if (state == ca_active) {
// entering active state
VID_SetCaption (cls.servername->str);
IN_ClearStates ();
// Auto demo recorder starts here
if (cl_autorecord && !cls.demoplayback
&& !cls.demorecording)
CL_Record (0, -1);
}
}
Con_SetState (state == ca_active ? con_inactive : con_fullscreen);
if (state != old_state && state == ca_active) {
CL_Input_Activate (!cls.demoplayback);
}
}
static void
CL_Shutdown (void *data)
{
static qboolean isdown = false;
if (isdown) {
printf ("recursive shutdown\n");
return;
}
isdown = true;
SL_Shutdown ();
Host_WriteConfiguration ();
CL_HTTP_Shutdown ();
if (cl.serverinfo) {
Info_Destroy (cl.serverinfo);
}
Info_Destroy (cls.userinfo);
Cbuf_DeleteStack (cl_stbuf);
dstring_delete (centerprint);
dstring_delete (cls.servername);
dstring_delete (cls.downloadtempname);
dstring_delete (cls.downloadname);
dstring_delete (cls.downloadurl);
free (cl.players);
}
void
CL_Init (void)
{
byte *basepal, *colormap;
basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
if (!basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
if (!colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
W_LoadWadFile ("gfx.wad");
VID_Init (basepal, colormap);
IN_Init ();
Mod_Init ();
R_Init ();
r_data->lightstyle = cl.lightstyle;
PI_RegisterPlugins (client_plugin_list);
Con_Init ("client");
if (con_module) {
con_module->data->console->dl_name = cls.downloadname;
con_module->data->console->dl_percent = &cls.downloadpercent;
con_module->data->console->realtime = &con_realtime;
con_module->data->console->frametime = &con_frametime;
con_module->data->console->quit = CL_Quit_f;
//FIXME need to rethink cbuf connections (they can form a stack)
Cbuf_DeleteStack (con_module->data->console->cbuf);
con_module->data->console->cbuf = cl_cbuf;
}
S_Init (&cl.viewentity, &host_frametime);
CDAudio_Init ();
Sbar_Init ();
CL_Init_Input (cl_cbuf);
CL_Ents_Init ();
CL_Particles_Init ();
CL_TEnts_Init ();
CL_World_Init ();
CL_ClearState ();
Pmove_Init ();
SL_Init ();
CL_Skin_Init ();
Locs_Init ();
V_Init (&cl.viewstate);
Sys_RegisterShutdown (CL_Shutdown, 0);
Info_SetValueForStarKey (cls.userinfo, "*ver", QW_VERSION, 0);
centerprint = dstring_newstr ();
cls.servername = dstring_newstr ();
cls.downloadtempname = dstring_newstr ();
cls.downloadname = dstring_newstr ();
cls.downloadurl = dstring_newstr ();
Info_Destroy (cl.serverinfo);
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
free (cl.players);
cl.players = calloc (MAX_CLIENTS, sizeof (player_info_t));
// register our commands
Cmd_AddCommand ("pointfile", pointfile_f,
"Load a pointfile to determine map leaks.");
Cmd_AddCommand ("version", CL_Version_f, "Report version information");
Cmd_AddCommand ("changing", CL_Changing_f, "Used when maps are changing");
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "Disconnect from server");
Cmd_AddCommand ("snap", CL_RSShot_f, "Take a screenshot and upload it to "
"the server");
Cmd_AddCommand ("maplist", Con_Maplist_f, "List maps available");
Cmd_AddCommand ("skinlist", Con_Skinlist_f, "List skins available");
Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
Cmd_AddCommand ("demolist", Con_Demolist_QWD_f, "List demos available");
if (!con_module)
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect "
"hostname:port'");
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "Reconnect to the last "
"server");
Cmd_AddCommand ("rcon", CL_Rcon_f, "Issue set of commands to the current "
"connected server or the one set in rcon_address");
Cmd_AddCommand ("packet", CL_Packet_f, "Send a packet with specified "
"contents to the destination");
Cmd_AddCommand ("user", CL_User_f, "Queries the user for his setinfo "
"information");
Cmd_AddCommand ("users", CL_Users_f, "Report information on connected "
"players and retrieve user ids");
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "Sets information about your "
"QuakeWorld user.\n Used without a key it will list all "
"of your current settings.\n Specifying a non-existent "
"key and a value will create the new key.\n"
"Special Keys:\n b_switch - Determines the highest weapon "
"that Quake should switch to upon a backpack pickup.\n "
"w_switch - Determines the highest weapon that Quake "
"should switch to upon a weapon pickup.");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by GameSpy and Qlist to "
"set setinfo variables");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by GameSpy "
"and Qlist to obtain server variables");
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake "
"file from the server");
Cmd_AddCommand ("nextul", CL_NextUpload, "Tells the client to send the "
"next upload");
Cmd_AddCommand ("stopul", CL_StopUpload, "Tells the client to stop "
"uploading");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
"to be level");
Cmd_AddCommand ("rotate", CL_Rotate_f, "Look left or right a given amount. Usage: rotate <degrees>");
Cmd_AddCommand ("protate", CL_PRotate_f, "Look up or down a given amount. Usage: protate <degrees>");
// forward to server commands
Cmd_AddCommand ("kill", CL_Cmd_ForwardToServer, "Suicide :)");
Cmd_AddCommand ("pause", CL_Cmd_ForwardToServer, "Pause the game");
Cmd_AddCommand ("say", CL_Cmd_ForwardToServer, "Say something to all "
"other players");
Cmd_AddCommand ("say_team", CL_Cmd_ForwardToServer, "Say something to "
"only people on your team");
Cmd_AddCommand ("serverinfo", CL_Cmd_ForwardToServer, "Report the current "
"server info");
cl_player_health_e = GIB_Event_New ("player.health");
cl_chat_e = GIB_Event_New ("chat");
CL_SetState (ca_disconnected);
}
static void
cl_cmd_pkt_adr_f (void *data, const cvar_t *cvar)
{
if (cl_cmd_pkt_adr[0])
NET_StringToAdr (cl_cmd_pkt_adr, &cl_cmd_packet_address);
else
memset (&cl_cmd_packet_address, 0, sizeof (cl_cmd_packet_address));
}
static void
cl_pitchspeed_f (void *data, const cvar_t *var)
{
if ((cl.fpd & FPD_LIMIT_PITCH) && cl_pitchspeed > FPD_MAXPITCH) {
cl_pitchspeed = FPD_MAXPITCH;
}
}
static void
cl_yawspeed_f (void *data, const cvar_t *var)
{
if ((cl.fpd & FPD_LIMIT_YAW) && cl_yawspeed > FPD_MAXYAW) {
cl_yawspeed = FPD_MAXYAW;
}
}
static void
CL_Init_Cvars (void)
{
VID_Init_Cvars ();
IN_Init_Cvars ();
Mod_Init_Cvars ();
S_Init_Cvars ();
CL_Cam_Init_Cvars ();
CL_Init_Input_Cvars ();
CL_Prediction_Init_Cvars ();
CL_NetGraph_Init_Cvars ();
Game_Init_Cvars ();
Pmove_Init_Cvars ();
Team_Init_Cvars ();
Chase_Init_Cvars ();
V_Init_Cvars ();
cvar_t *var;
var = Cvar_FindVar ("cl_pitchspeed");
Cvar_AddListener (var, cl_pitchspeed_f, 0);
var = Cvar_FindVar ("cl_yawspeed");
Cvar_AddListener (var, cl_yawspeed_f, 0);
cls.userinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
Cvar_Register (&cl_model_crcs_cvar, 0, 0);
Cvar_Register (&cl_allow_cmd_pkt_cvar, 0, 0);
Cvar_Register (&cl_cmd_pkt_adr_cvar, cl_cmd_pkt_adr_f, 0);
Cvar_Register (&cl_paranoid_cvar, 0, 0);
Cvar_Register (&cl_autoexec_cvar, 0, 0);
Cvar_Register (&cl_quakerc_cvar, 0, 0);
Cvar_Register (&cl_fb_players_cvar, 0, 0);
Cvar_Register (&cl_writecfg_cvar, 0, 0);
Cvar_Register (&cl_draw_locs_cvar, 0, 0);
Cvar_Register (&cl_shownet_cvar, 0, 0);
Cvar_Register (&cl_maxfps_cvar, 0, 0);
Cvar_Register (&cl_timeout_cvar, 0, 0);
Cvar_Register (&host_speeds_cvar, 0, 0);
Cvar_Register (&rcon_password_cvar, 0, 0);
Cvar_Register (&rcon_address_cvar, 0, 0);
Cvar_Register (&hud_fps_cvar, 0, 0);
Cvar_MakeAlias ("show_fps", &hud_fps_cvar);
Cvar_Register (&hud_ping_cvar, 0, 0);
Cvar_Register (&hud_pl_cvar, 0, 0);
Cvar_Register (&hud_time_cvar, 0, 0);
Cvar_Register (&cl_predict_players_cvar, 0, 0);
Cvar_Register (&cl_solid_players_cvar, 0, 0);
Cvar_Register (&localid_cvar, 0, 0);
// info mirrors
Cvar_Register (&cl_name_cvar, 0, 0);
Cvar_Register (&password_cvar, 0, 0);
Cvar_Register (&spectator_cvar, Cvar_Info, &spectator);
Cvar_Register (&team_cvar, Cvar_Info, &team);
Cvar_Register (&rate_cvar, Cvar_Info, &rate);
Cvar_Register (&msg_cvar, Cvar_Info, &msg);
Cvar_Register (&noaim_cvar, Cvar_Info, &noaim);
Cvar_Register (&cl_port_cvar, Cvar_Info, &cl_port);
Cvar_Register (&cl_usleep_cvar, 0, 0);
Cvar_Register (&cl_autorecord_cvar, 0, 0);
}
/*
Host_EndGame
Call this to drop to a console without exiting the qwcl
*/
void
Host_EndGame (const char *message, ...)
{
va_list argptr;
dstring_t *str = dstring_new ();
va_start (argptr, message);
dvsprintf (str, message, argptr);
va_end (argptr);
Sys_Printf ("\n===========================\n");
Sys_Printf ("Host_EndGame: %s\n", str->str);
Sys_Printf ("===========================\n\n");
dstring_delete (str);
CL_Disconnect ();
longjmp (host_abort, 1);
}
/*
Host_Error
This shuts down the client and exits qwcl
*/
void
Host_Error (const char *error, ...)
{
static qboolean inerror = false;
va_list argptr;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
dstring_t *str = dstring_new ();
va_start (argptr, error);
dvsprintf (str, error, argptr);
va_end (argptr);
Sys_Printf ("Host_Error: %s", str->str);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
if (host_initialized) {
longjmp (host_abort, 1);
} else {
Sys_Error ("Host_Error: %s", str->str);
}
dstring_delete (str);
}
void
Host_WriteConfiguration (void)
{
if (host_initialized && cl_writecfg) {
plitem_t *config = PL_NewDictionary (0);
Cvar_SaveConfig (config);
IN_SaveConfig (config);
const char *path = va (0, "%s/quakeforge.cfg", qfs_gamedir->dir.def);
QFile *f = QFS_WOpen (path, 0);
if (!f) {
Sys_Printf ("Couldn't write quakeforge.cfg.\n");
} else {
char *cfg = PL_WritePropertyList (config);
Qputs (f, cfg);
free (cfg);
Qclose (f);
}
PL_Free (config);
}
}
int
Host_ReadConfiguration (const char *cfg_name)
{
QFile *cfg_file = QFS_FOpenFile (cfg_name);
if (!cfg_file) {
return 0;
}
size_t len = Qfilesize (cfg_file);
char *cfg = malloc (len + 1);
Qread (cfg_file, cfg, len);
cfg[len] = 0;
Qclose (cfg_file);
plitem_t *config = PL_GetPropertyList (cfg, 0);
free (cfg);
if (!config) {
return 0;
}
Cvar_LoadConfig (config);
IN_LoadConfig (config);
PL_Free (config);
return 1;
}
static void
Host_ExecConfig (cbuf_t *cbuf, int skip_quakerc)
{
// quakeforge.cfg overrides quake.rc as it contains quakeforge-specific
// commands. If it doesn't exist, then this is the first time quakeforge
// has been used in this installation, thus any existing legacy config
// should be used to set up defaults on the assumption that the user has
// things set up to work with another (hopefully compatible) client
if (Host_ReadConfiguration ("quakeforge.cfg")) {
Cmd_Exec_File (cbuf, fs_usercfg, 0);
Cmd_StuffCmds (cbuf);
COM_Check_quakerc ("startdemos", cbuf);
} else {
if (!skip_quakerc) {
Cbuf_InsertText (cbuf, "exec quake.rc\n");
}
Cmd_Exec_File (cbuf, fs_usercfg, 0);
// Reparse the command line for + commands.
// (sets still done, but it doesn't matter)
// (Note, no non-base commands exist yet)
if (skip_quakerc || !COM_Check_quakerc ("stuffcmds", 0)) {
Cmd_StuffCmds (cbuf);
}
}
}
/*
Host_SimulationTime
This determines if enough time has passed to run a simulation frame, or
returns the amount of time that has to be waited
*/
static inline float
Host_SimulationTime (float time)
{
float fps, timedifference;
float timescale = 1.0;
con_realtime += time;
if (cls.demoplayback) {
timescale = max (0, demo_speed);
time *= timescale;
}
realtime += time;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cls.demoplayback)
return 0;
if (cl_maxfps <= 0)
fps = 72;
else
fps = min (cl_maxfps, 72);
timedifference = (timescale / fps) - (realtime - oldrealtime);
if (timedifference > 0)
return timedifference; // framerate is too high
return 0;
}
static void
write_capture (tex_t *tex, void *data)
{
QFile *file = QFS_Open (va (0, "%s/qfmv%06d.png",
qfs_gamedir->dir.shots,
cls.demo_capture++), "wb");
if (file) {
WritePNG (file, tex);
Qclose (file);
}
free (tex);
}
int nopacketcount;
/*
Host_Frame
Runs all active servers
*/
void
Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
float sleeptime;
int pass1, pass2, pass3;
if (setjmp (host_abort))
// something bad happened, or the server disconnected
return;
if (cls.demo_capture)
time = 1.0 / 30; //FIXME fixed 30fps atm
// decide the simulation time
if ((sleeptime = Host_SimulationTime (time)) != 0) {
#ifdef HAVE_USLEEP
if (cl_usleep && sleeptime > 0.002) // minimum sleep time
usleep ((unsigned long) (sleeptime * 1000000 / 2));
#endif
return; // framerate is too high
}
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
host_frametime = min (host_frametime, 0.2);
cl.viewstate.frametime = host_frametime;
con_frametime = con_realtime - oldcon_realtime;
oldcon_realtime = con_realtime;
IN_ProcessEvents ();
// process gib threads
GIB_Thread_Execute ();
// process console commands
Cbuf_Execute_Stack (cl_cbuf);
Cbuf_Execute_Stack (cl_stbuf);
// fetch results from server
CL_ReadPackets ();
if (*cls.downloadurl->str)
CL_HTTP_Update ();
if (cls.demoplayback2) {
player_state_t *self, *oldself;
self = &cl.frames[cl.parsecount
& UPDATE_MASK].playerstate[cl.playernum];
oldself = &cl.frames[(cls.netchan.outgoing_sequence - 1)
& UPDATE_MASK].playerstate[cl.playernum];
self->messagenum = cl.parsecount;
VectorCopy (oldself->pls.es.origin, self->pls.es.origin);
VectorCopy (oldself->pls.es.velocity, self->pls.es.velocity);
VectorCopy (oldself->viewangles, self->viewangles);
CL_ParseClientdata ();
cls.netchan.outgoing_sequence = cl.parsecount + 1;
}
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else {
CL_SendCmd ();
// Set up prediction for other players
CL_SetUpPlayerPrediction (false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction (cl_predict_players);
// build a refresh entity list
CL_EmitEntities ();
}
// update video
if (host_speeds)
time1 = Sys_DoubleTime ();
r_data->inhibit_viewmodel = (!Cam_DrawViewModel ()
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|| cl.stats[STAT_HEALTH] <= 0);
r_data->frametime = host_frametime;
CL_UpdateScreen (realtime);
if (host_speeds)
time2 = Sys_DoubleTime ();
// update audio
if (cls.state == ca_active) {
mleaf_t *l;
byte *asl = 0;
vec4f_t origin;
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
l = Mod_PointInLeaf ((vec_t*)&origin, cl_world.scene->worldmodel);//FIXME
if (l)
asl = l->ambient_sound_level;
S_Update (cl.viewstate.camera_transform, asl);
R_DecayLights (host_frametime);
} else
S_Update (0, 0);
CDAudio_Update ();
if (host_speeds) {
pass1 = (time1 - time3) * 1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1) * 1000;
pass3 = (time3 - time2) * 1000;
Sys_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1 + pass2 + pass3, pass1, pass2, pass3);
}
if (cls.demo_capture) {
r_funcs->capture_screen (write_capture, 0);
}
host_framecount++;
fps_count++;
}
static memhunk_t *
CL_Init_Memory (void)
{
int mem_parm = COM_CheckParm ("-mem");
size_t mem_size;
void *mem_base;
Cvar_Register (&cl_mem_size_cvar, 0, 0);
if (mem_parm)
Cvar_Set ("cl_mem_size", com_argv[mem_parm + 1]);
if (COM_CheckParm ("-minmemory"))
cl_mem_size = MINIMUM_MEMORY / (1024 * 1024.0);
mem_size = ((size_t) cl_mem_size * 1024 * 1024);
if (mem_size < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
mem_size / (float) 0x100000);
mem_base = Sys_Alloc (mem_size);
if (!mem_base)
Sys_Error ("Can't allocate %zd", mem_size);
Sys_PageIn (mem_base, mem_size);
memhunk_t *hunk = Memory_Init (mem_base, mem_size);
Sys_Printf ("%4.1f megabyte heap.\n", cl_mem_size);
return hunk;
}
static void
CL_Autoexec (int phase)
{
if (!phase)
return;
if (!Host_ReadConfiguration ("quakeforge.cfg")) {
int cmd_warncmd_val = cmd_warncmd;
Cbuf_AddText (cl_cbuf, "cmd_warncmd 0\n");
Cbuf_AddText (cl_cbuf, "exec config.cfg\n");
Cbuf_AddText (cl_cbuf, "exec frontend.cfg\n");
Cbuf_AddText (cl_cbuf, va (0, "cmd_warncmd %d\n", cmd_warncmd_val));
}
if (cl_autoexec) {
Cbuf_AddText (cl_cbuf, "exec autoexec.cfg\n");
}
}
void
Host_Init (void)
{
cl_cbuf = Cbuf_New (&id_interp);
cl_stbuf = Cbuf_New (&id_interp);
Sys_Init ();
GIB_Init (true);
GIB_Key_Init ();
COM_ParseConfig (cl_cbuf);
memhunk_t *hunk = CL_Init_Memory ();
pr_gametype = "quakeworld";
QFS_Init (hunk, "qw");
QFS_GamedirCallback (CL_Autoexec);
PI_Init ();
Sys_RegisterShutdown (Net_LogStop, 0);
Netchan_Init_Cvars ();
PR_Init_Cvars (); // FIXME location
CL_Init_Cvars ();
CL_Chat_Init ();
CL_Cmd_Init ();
Game_Init ();
NET_Init (cl_port);
Netchan_Init ();
net_realtime = &realtime;
{
static const char *sound_precache[MAX_MODELS];
int i;
for (i = 0; i < MAX_MODELS; i++)
sound_precache[i] = cl.sound_name[i];
Net_Log_Init (sound_precache, 0);
}
CL_HTTP_Init ();
CL_Demo_Init ();
CL_Init ();
CL_UpdateScreen (realtime);
CL_UpdateScreen (realtime);
Host_ExecConfig (cl_cbuf, !cl_quakerc);
// make sure all + commands have been executed
Cbuf_Execute_Stack (cl_cbuf);
Hunk_AllocName (0, 0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark (0);
Sys_Printf ("\nClient version %s (build %04d)\n\n", PACKAGE_VERSION,
build_number ());
Sys_Printf ("\x80\x81\x81\x82 %s initialized \x80\x81\x81\x82\n",
PACKAGE_NAME);
host_initialized = true;
CL_UpdateScreen (realtime);
Con_NewMap (); // force the menus to be loaded
CL_UpdateScreen (realtime);
CL_UpdateScreen (realtime);
if (connect_time == -1) {
Cbuf_AddText (cl_cbuf, "echo Type connect <internet address> or use a "
"server browser to connect to a game.\n");
}
Cbuf_AddText (cl_cbuf, "set cmd_warncmd 1\n");
}