quakeforge/qw/source
Bill Currie 925300716b [mode] Go back to using dclipnode_t everywhere
It was added only because FitzQuake used it in its pre-bsp2 large-map
support. That support has been hidden in bspfile.c for some time now.
This doesn't gain much other than having one less type to worry about.

Well tested on Conflagrant Rodent (the map that caused the need for
mclipnode_t in the first place).
2022-05-19 15:16:53 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_chat.c [qw] Fix inverted chat mode 2022-05-04 23:53:54 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_demo.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_entparse.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_ents.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_http.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_input.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_main.c [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
cl_ngraph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_parse.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_pred.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_rss.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_screen.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_skin.c [qw] Plug a pile of memory leaks. 2022-05-12 19:58:18 +09:00
cl_slist.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_sys_sdl.c [qw] Plug a pile of memory leaks. 2022-05-12 19:58:18 +09:00
cl_sys_unix.c [qw] Plug a pile of memory leaks. 2022-05-12 19:58:18 +09:00
cl_sys_win.c [qw] Plug a pile of memory leaks. 2022-05-12 19:58:18 +09:00
crudefile.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
game.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
map_cfg.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
master.c [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
net_packetlog.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pmove.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pmovetst.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
sbar.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_ccmds.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_demo.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
sv_ents.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
sv_gib.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_init.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_main.c [qw] Call SV_Physics_Init_Cvars during server init 2022-05-04 23:16:12 +09:00
sv_move.c Fix a bunch of float vs int bugs 2022-03-31 00:28:26 +09:00
sv_phys.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_pr_cmds.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
sv_pr_cpqw.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_pr_qwe.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
sv_qtv.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_recorder.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_sbar.c [qw] Add progs memory display to server status bar 2021-12-27 20:28:33 +09:00
sv_send.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_sys_unix.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_sys_win.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sv_user.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
teamplay.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
world.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00