quakeforge/libs
Bill Currie 925300716b [mode] Go back to using dclipnode_t everywhere
It was added only because FitzQuake used it in its pre-bsp2 large-map
support. That support has been hidden in bspfile.c for some time now.
This doesn't gain much other than having one less type to worry about.

Well tested on Conflagrant Rodent (the map that caused the need for
mclipnode_t in the first place).
2022-05-19 15:16:53 +09:00
..
audio [sound] Don't free realname in the vorbis loader 2022-05-12 19:58:18 +09:00
client [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gib [gib] Plug some memory leaks 2022-05-12 19:58:18 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input Correct some typos in comments/docs 2022-05-19 13:26:45 +09:00
models [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
scene [scene] Improve directional light handling 2022-05-19 13:26:45 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [plugin] Pull plugin from list before calling its shutdown 2022-05-13 09:50:24 +09:00
video [vulkan] Remove elements_t type 2022-05-19 13:26:45 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00