mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
482 lines
12 KiB
C
482 lines
12 KiB
C
/*
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vid_win.c
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Win32 SW vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "winquake.h"
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#include <ddraw.h>
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "context_win.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_sw.h"
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typedef union {
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byte bgra[4];
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uint32_t value;
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} win_palette_t;
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static win_palette_t st2d_8to32table[256];
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static byte current_palette[768];
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static int palette_changed;
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static LPDIRECTDRAW dd_Object;
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static HINSTANCE hInstDDraw;
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static LPDIRECTDRAWSURFACE dd_frontbuffer;
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static LPDIRECTDRAWSURFACE dd_backbuffer;
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static RECT src_rect;
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static RECT dst_rect;
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static HDC win_gdi;
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static HDC dib_section;
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static HBITMAP dib_bitmap;
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static HGDIOBJ previous_dib;
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static int using_ddraw;
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static LPDIRECTDRAWCLIPPER dd_Clipper;
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typedef HRESULT (WINAPI *ddCreateProc_t) (GUID FAR *,
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LPDIRECTDRAW FAR *,
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IUnknown FAR *);
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static ddCreateProc_t ddCreate;
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static int dd_window_width = 640;
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static int dd_window_height = 480;
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static void
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DD_UpdateRects (int width, int height)
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{
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POINT p = { .x = 0, .y = 0 };
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// first we need to figure out where on the primary surface our window
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// lives
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ClientToScreen (win_mainwindow, &p);
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GetClientRect (win_mainwindow, &dst_rect);
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OffsetRect (&dst_rect, p.x, p.y);
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SetRect (&src_rect, 0, 0, width, height);
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}
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static void
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VID_CreateDDrawDriver (int width, int height)
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{
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DDSURFACEDESC ddsd;
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using_ddraw = false;
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dd_window_width = width;
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dd_window_height = height;
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viddef.buffer = malloc (width * height);
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viddef.rowbytes = width;
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if (!(hInstDDraw = LoadLibrary ("ddraw.dll"))) {
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return;
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}
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if (!(ddCreate = (ddCreateProc_t) GetProcAddress (hInstDDraw,
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"DirectDrawCreate"))) {
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return;
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}
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if (FAILED (ddCreate (0, &dd_Object, 0))) {
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return;
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}
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if (FAILED (dd_Object->lpVtbl->SetCooperativeLevel (dd_Object,
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win_mainwindow,
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DDSCL_NORMAL))) {
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return;
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}
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// the primary surface in windowed mode is the full screen
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memset (&ddsd, 0, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
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// ...and create it
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if (FAILED (dd_Object->lpVtbl->CreateSurface (dd_Object, &ddsd,
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&dd_frontbuffer, 0))) {
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return;
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}
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// not using a clipper will slow things down and switch aero off
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if (FAILED (IDirectDraw_CreateClipper (dd_Object, 0, &dd_Clipper, 0))) {
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return;
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}
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if (FAILED (IDirectDrawClipper_SetHWnd (dd_Clipper, 0, win_mainwindow))) {
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return;
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}
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if (FAILED (IDirectDrawSurface_SetClipper (dd_frontbuffer,
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dd_Clipper))) {
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return;
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}
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// the secondary surface is an offscreen surface that is the currect
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// dimensions
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// this will be blitted to the correct location on the primary surface
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// (which is the full screen) during our draw op
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memset (&ddsd, 0, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
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ddsd.dwWidth = width;
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ddsd.dwHeight = height;
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if (FAILED (IDirectDraw_CreateSurface (dd_Object, &ddsd,
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&dd_backbuffer, 0))) {
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return;
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}
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// direct draw is working now
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using_ddraw = true;
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// create initial rects
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DD_UpdateRects (dd_window_width, dd_window_height);
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}
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static void
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VID_CreateGDIDriver (int width, int height, const byte *palette, void **buffer,
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int *rowbytes)
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{
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// common bitmap definition
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typedef struct dibinfo {
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BITMAPINFOHEADER header;
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RGBQUAD acolors[256];
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} dibinfo_t;
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dibinfo_t dibheader;
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BITMAPINFO *pbmiDIB = (BITMAPINFO *) & dibheader;
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int i;
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byte *dib_base = 0;
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win_gdi = GetDC (win_mainwindow);
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memset (&dibheader, 0, sizeof (dibheader));
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// fill in the bitmap info
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pbmiDIB->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
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pbmiDIB->bmiHeader.biWidth = width;
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pbmiDIB->bmiHeader.biHeight = height;
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pbmiDIB->bmiHeader.biPlanes = 1;
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pbmiDIB->bmiHeader.biCompression = BI_RGB;
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pbmiDIB->bmiHeader.biSizeImage = 0;
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pbmiDIB->bmiHeader.biXPelsPerMeter = 0;
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pbmiDIB->bmiHeader.biYPelsPerMeter = 0;
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pbmiDIB->bmiHeader.biClrUsed = 256;
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pbmiDIB->bmiHeader.biClrImportant = 256;
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pbmiDIB->bmiHeader.biBitCount = 8;
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// fill in the palette
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for (i = 0; i < 256; i++) {
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// d_8to24table isn't filled in yet so this is just for testing
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dibheader.acolors[i].rgbRed = palette[i * 3];
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dibheader.acolors[i].rgbGreen = palette[i * 3 + 1];
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dibheader.acolors[i].rgbBlue = palette[i * 3 + 2];
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}
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// create the DIB section
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dib_bitmap = CreateDIBSection (win_gdi,
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pbmiDIB,
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DIB_RGB_COLORS,
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(void **) &dib_base, 0, 0);
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// set video buffers
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if (pbmiDIB->bmiHeader.biHeight > 0) {
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// bottom up
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buffer[0] = dib_base + (height - 1) * width;
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rowbytes[0] = -width;
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} else {
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// top down
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buffer[0] = dib_base;
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rowbytes[0] = width;
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}
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// clear the buffer
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memset (dib_base, 0xff, width * height);
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if ((dib_section = CreateCompatibleDC (win_gdi)) == 0)
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Sys_Error ("DIB_Init() - CreateCompatibleDC failed\n");
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if ((previous_dib = SelectObject (dib_section, dib_bitmap)) == 0)
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Sys_Error ("DIB_Init() - SelectObject failed\n");
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// create a palette
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VID_InitGamma (palette);
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viddef.vid_internal->set_palette (viddef.vid_internal->data, palette);
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}
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void
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Win_UnloadAllDrivers (void)
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{
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// shut down ddraw
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if (viddef.buffer) {
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free (viddef.buffer);
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*(int *)0xdb = 0;
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viddef.buffer = 0;
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}
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if (dd_Clipper) {
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IDirectDrawClipper_Release (dd_Clipper);
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dd_Clipper = 0;
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}
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if (dd_frontbuffer) {
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IDirectDrawSurface_Release (dd_frontbuffer);
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dd_frontbuffer = 0;
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}
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if (dd_backbuffer) {
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IDirectDrawSurface_Release (dd_backbuffer);
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dd_backbuffer = 0;
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}
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if (dd_Object) {
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IDirectDraw_Release (dd_Object);
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dd_Object = 0;
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}
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if (hInstDDraw) {
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FreeLibrary (hInstDDraw);
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hInstDDraw = 0;
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}
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ddCreate = 0;
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// shut down gdi
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if (dib_section) {
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SelectObject (dib_section, previous_dib);
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DeleteDC (dib_section);
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dib_section = 0;
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}
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if (dib_bitmap) {
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DeleteObject (dib_bitmap);
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dib_bitmap = 0;
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}
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if (win_gdi) {
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// if win_gdi exists then win_mainwindow must also be valid
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ReleaseDC (win_mainwindow, win_gdi);
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win_gdi = 0;
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}
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// not using ddraw now
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using_ddraw = false;
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}
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static void
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Win_CreateDriver (void)
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{
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if (vid_ddraw->int_val) {
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VID_CreateDDrawDriver (viddef.width, viddef.height);
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}
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if (!using_ddraw) {
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// directdraw failed or was not requested
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//
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// if directdraw failed, it may be partially initialized, so make sure
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// the slate is clean
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Win_UnloadAllDrivers ();
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VID_CreateGDIDriver (viddef.width, viddef.height, viddef.palette,
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&viddef.buffer, &viddef.rowbytes);
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}
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}
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static void
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win_init_bufers (void *data)
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{
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Win_UnloadAllDrivers ();
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Win_CreateDriver ();
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}
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static void
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win_set_palette (sw_ctx_t *ctx, const byte *palette)
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{
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palette_changed = 1;
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if (palette != current_palette) {
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memcpy (current_palette, palette, sizeof (current_palette));
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}
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for (int i = 0; i < 256; i++) {
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const byte *pal = palette + 3 * i;
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st2d_8to32table[i].bgra[0] = viddef.gammatable[pal[2]];
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st2d_8to32table[i].bgra[1] = viddef.gammatable[pal[1]];
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st2d_8to32table[i].bgra[2] = viddef.gammatable[pal[0]];
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st2d_8to32table[i].bgra[3] = 255;
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}
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if (!win_minimized && !using_ddraw && dib_section) {
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RGBQUAD colors[256];
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memcpy (colors, st2d_8to32table, sizeof (colors));
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for (int i = 0; i < 256; i++) {
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colors[i].rgbReserved = 0;
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}
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colors[0].rgbRed = 0;
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colors[0].rgbGreen = 0;
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colors[0].rgbBlue = 0;
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colors[255].rgbRed = 0xff;
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colors[255].rgbGreen = 0xff;
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colors[255].rgbBlue = 0xff;
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if (SetDIBColorTable (dib_section, 0, 256, colors) == 0) {
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Sys_Printf ("win_set_palette() - SetDIBColorTable failed\n");
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}
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}
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}
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static void
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dd_blit_rect (vrect_t *rect)
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{
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RECT TheRect;
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RECT sRect, dRect;
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DDSURFACEDESC ddsd;
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memset (&ddsd, 0, sizeof (ddsd));
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ddsd.dwSize = sizeof (DDSURFACEDESC);
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// lock the correct subrect
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TheRect.left = rect->x;
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TheRect.right = rect->x + rect->width;
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TheRect.top = rect->y;
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TheRect.bottom = rect->y + rect->height;
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if (IDirectDrawSurface_Lock (dd_backbuffer, &TheRect, &ddsd,
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DDLOCK_WRITEONLY | DDLOCK_SURFACEMEMORYPTR,
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0) == DDERR_WASSTILLDRAWING) {
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return;
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}
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// convert pitch to 32-bit addressable
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ddsd.lPitch >>= 2;
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byte *src = viddef.buffer + rect->y * viddef.rowbytes + rect->x;
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unsigned *dst = ddsd.lpSurface;
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for (int y = rect->height; y-- > 0; ) {
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for (int x = rect->width; x-- > 0; ) {
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*dst++ = st2d_8to32table[*src++].value;
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}
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src += viddef.rowbytes - rect->width;
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dst += ddsd.lPitch - rect->width;
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}
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IDirectDrawSurface_Unlock (dd_backbuffer, 0);
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// correctly offset source
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sRect.left = src_rect.left + rect->x;
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sRect.right = src_rect.left + rect->x + rect->width;
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sRect.top = src_rect.top + rect->y;
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sRect.bottom = src_rect.top + rect->y + rect->height;
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// correctly offset dest
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dRect.left = dst_rect.left + rect->x;
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dRect.right = dst_rect.left + rect->x + rect->width;
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dRect.top = dst_rect.top + rect->y;
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dRect.bottom = dst_rect.top + rect->y + rect->height;
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// copy to front buffer
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IDirectDrawSurface_Blt (dd_frontbuffer, &dRect, dd_backbuffer,
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&sRect, 0, 0);
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}
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static void
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win_sw_update (sw_ctx_t *ctx, vrect_t *rects)
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{
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vrect_t full_rect;
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if (!win_palettized && palette_changed) {
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palette_changed = false;
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.width = viddef.width;
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full_rect.height = viddef.height;
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full_rect.next = 0;
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rects = &full_rect;
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}
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if (using_ddraw) {
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while (rects) {
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dd_blit_rect (rects);
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rects = rects->next;
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}
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} else if (dib_section) {
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while (rects) {
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BitBlt (win_gdi, rects->x, rects->y,
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rects->x + rects->width, rects->y + rects->height,
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dib_section, rects->x, rects->y, SRCCOPY);
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rects = rects->next;
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}
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}
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}
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static void
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win_choose_visual (sw_ctx_t *ctx)
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{
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}
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static void
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win_set_background (void)
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{
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// because we have set the background brush for the window to 0 (to
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// avoid flickering when re-sizing the window on the desktop), we clear
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// the window to black when created, otherwise it will be empty while
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// Quake starts up. This also prevents a screen flash to white when
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// switching drivers. it still flashes, but at least it's black now
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HDC hdc = GetDC (win_mainwindow);
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PatBlt (hdc, 0, 0, win_rect.right, win_rect.bottom, BLACKNESS);
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ReleaseDC (win_mainwindow, hdc);
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}
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static void
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win_create_context (sw_ctx_t *ctx)
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{
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// shutdown any old driver that was active
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Win_UnloadAllDrivers ();
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win_sw_context = ctx;
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win_set_background ();
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// create the new driver
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using_ddraw = false;
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viddef.vid_internal->init_buffers = win_init_bufers;
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}
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sw_ctx_t *
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Win_SW_Context (void)
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{
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sw_ctx_t *ctx = calloc (1, sizeof (sw_ctx_t));
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ctx->set_palette = win_set_palette;
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ctx->choose_visual = win_choose_visual;
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ctx->create_context = win_create_context;
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ctx->update = win_sw_update;
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return ctx;
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}
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void
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Win_SW_Init_Cvars (void)
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{
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}
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