mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
29c68732c0
Forge now loads the bundles in its resources first, and then loads the bundles from the User, Local, Network, and System library directories, in that order -- if it is told to by the defaults system. Also, the MainPrefs class has some new options, to control what directories Forge loads bundles from.
92 lines
No EOL
1.4 KiB
Text
92 lines
No EOL
1.4 KiB
Text
{
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IBInspector = {
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Actions = (
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ok:,
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revert:,
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touch:
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);
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Outlets = (
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window
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);
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Super = NSObject;
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};
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MainPrefs = {
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Actions = (
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bundlesFromLocalButtonChanged:,
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bundlesFromNetworkButtonChanged:,
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bundlesFromSystemButtonChanged:,
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bundlesFromUserButtonChanged:,
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loadPrefs:,
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projectPathChanged:,
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projectPathFindButtonClicked:,
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resetPrefsToDefault:,
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savePrefs:
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);
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Outlets = (
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bundlesFromLocalButton,
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bundlesFromNetworkButton,
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bundlesFromSystemButton,
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bundlesFromUserButton,
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projectPathField,
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projectPathFindButton,
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view,
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window
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);
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Super = NSObject;
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};
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NSApplication = {
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Outlets = (
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delegate
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);
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Super = NSResponder;
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};
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NSButton = {
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Super = NSControl;
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};
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NSControl = {
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Actions = (
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takeDoubleValueFrom:,
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takeFloatValueFrom:,
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takeIntValueFrom:,
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takeObjectValueFrom:,
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takeStringValueFrom:
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);
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Outlets = (
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target
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);
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Super = NSView;
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};
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NSMenu = {
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Super = NSObject;
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};
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NSMenuItem = {
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Outlets = (
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target
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);
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Super = NSObject;
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};
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NSPanel = {
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Super = NSWindow;
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};
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NSResponder = {
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Super = NSObject;
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};
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NSSlider = {
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Super = NSControl;
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};
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NSTextField = {
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Outlets = (
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delegate
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);
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Super = NSControl;
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};
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NSView = {
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Super = NSResponder;
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};
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NSWindow = {
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Outlets = (
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delegate
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);
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Super = NSResponder;
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};
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} |