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https://git.code.sf.net/p/quake/quakeforge
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91e3769c05
This separate the FOV calculations from other refdef calcs, cleaning up the renderer proper and making it easier for other parts of the engine (eg, csqc) to update the fov. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |