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This makes it possible for hierarchies to clean themselves up (by deleting their entities (though that will cause other problems later when the hierarchy doesn't own the entities)), thus plugging a memory leak when parsing passage text. |
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.. | ||
test | ||
camera.c | ||
efrag.c | ||
entity.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |