quakeforge/libs/scene
Bill Currie f5ebc1083f [ecs] Pass the registry in to the component destroy function
This makes it possible for hierarchies to clean themselves up (by
deleting their entities (though that will cause other problems later
when the hierarchy doesn't own the entities)), thus plugging a memory
leak when parsing passage text.
2024-01-03 12:39:54 +09:00
..
test [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
entity.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
light.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
transform.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00