quakeforge/libs/gamecode
Bill Currie 49ad301d3d Add improved memory checking to progs.
With pr_boundscheck >= 2, pointer access will be checked against allocated
blocks (qfvalgrind?:). Currently extremely basic, but it seems to work.
2012-11-19 20:03:21 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Add improved memory checking to progs. 2012-11-19 20:03:21 +09:00
pr_load.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_opcode.c Change the int<->float conversion opcode string. 2012-11-16 14:45:11 +09:00
pr_parse.c Delay the "too many entities" check. 2012-07-09 15:07:34 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00